gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers ab624c8c5a Merge branch 'master' into Texture_Cleanup
# Conflicts:
#	src/textures/hires/hqresize.cpp
2018-12-11 20:27:24 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
heretic Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit 2018-11-30 21:28:44 +01:00
hexen - scriptified P_CheckMeleeRange2. 2018-12-05 18:58:15 +01:00
inventory - fixed: SlotPriority must be a float. 2018-12-05 08:13:52 +01:00
menu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
raven - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
scriptutil - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
shared - re-added PlayerInfo.BringUpWeapon. 2018-12-11 00:35:53 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - replaced TexMan.operator() with two functions. 2018-12-07 02:53:18 +01:00
strife fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
actor.txt - more direct native entry points. 2018-12-05 20:10:44 +01:00
actor_attacks.txt - fixed accidentally misnamed parameter in A_Explode. 2018-12-02 21:39:28 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - scriptified ApplyKickback. 2018-11-25 01:12:45 +01:00
actor_inventory.txt - scriptified A_SelectWeapon 2018-12-04 17:31:25 +01:00
base.txt - scriptified ASpecialSpot. 2018-12-04 18:21:48 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2018-11-29 18:46:28 +01:00
level_compatibility.txt - seems there are two versions of Hacx's MAP05. 2018-12-01 10:30:50 +01:00
mapdata.txt - scriptified P_CheckMeleeRange2. 2018-12-05 18:58:15 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00