mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-11 01:00:40 +00:00
Since the only thing it gets used for is swapping out PlayerPawns it can safely skip all global variables that never point to a live player, which allowed to remove quite a bit of code here that stood in the way of scriptifying more content |
||
---|---|---|
.. | ||
backend | ||
decorate | ||
vm | ||
zscript | ||
symbols.cpp | ||
symbols.h | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_data.cpp | ||
thingdef_properties.cpp | ||
types.cpp | ||
types.h |