.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory.
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2018-02-27 10:40:43 +01:00 |
heretic
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
hexen
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Do not abort if Korax target destroyed before attack begins
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2018-02-22 16:52:45 +02:00 |
inventory
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Exported Inventory.AltHUDIcon field to ZScript
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2018-03-18 11:02:21 +02:00 |
menu
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- use submenus for soundfont selection both for better overview and avoiding a music restart for each selection change.
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2018-02-26 08:52:40 +01:00 |
raven
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Fixed wrong owner for *evillaugh sound
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2017-10-26 17:23:55 +03:00 |
shared
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- perform the stepping adjustment for FastProjectiles in 3D.
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2018-02-28 18:26:25 +01:00 |
statscreen
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Intermission script's noautostartmap keyword is no longer ignored
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2017-09-10 11:02:34 +03:00 |
statusbar
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Adds "DI_MIRROR" flag to statusbar image drawing. Useful for rearview mirror camera textures, for example.
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2018-03-24 00:29:50 +01:00 |
strife
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- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
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2017-06-09 06:22:31 -04:00 |
actor.txt
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Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
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2018-03-03 09:30:06 +01:00 |
actor_checks.txt
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
base.txt
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- removed clearscope from DSectorEffect.GetSector.
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2018-03-03 09:28:25 +01:00 |
compatibility.txt
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- scriptified the main statusbar interface and the Strife status bar.
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2017-03-22 00:32:52 +01:00 |
constants.txt
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Added CHAN_LOOP to ZScript ESoundFlags enum
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2018-02-20 10:51:12 +02:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
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2018-03-24 10:24:13 +01:00 |
mapdata.txt
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Make sidedef vertex and secplane height functions callable from ui
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2018-03-03 17:10:32 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |