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This also replaces DTA_ColormapStyle with proper implementations of its components. As implemented it was a very awkward mixture of various effects that already existed in a separate form. As a result of its implementation it required additional but completely redundant shader support which could be removed now. As a side effect of this change a new DTA_Desaturate option was added. |
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.. | ||
gl_ambientshader.cpp | ||
gl_ambientshader.h | ||
gl_bloomshader.cpp | ||
gl_bloomshader.h | ||
gl_blurshader.cpp | ||
gl_blurshader.h | ||
gl_colormapshader.cpp | ||
gl_colormapshader.h | ||
gl_fxaashader.cpp | ||
gl_fxaashader.h | ||
gl_lensshader.cpp | ||
gl_lensshader.h | ||
gl_postprocessshader.cpp | ||
gl_postprocessshader.h | ||
gl_present3dRowshader.cpp | ||
gl_present3dRowshader.h | ||
gl_presentshader.cpp | ||
gl_presentshader.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_shaderprogram.cpp | ||
gl_shaderprogram.h | ||
gl_shadowmapshader.cpp | ||
gl_shadowmapshader.h | ||
gl_texshader.cpp | ||
gl_texshader.h | ||
gl_tonemapshader.cpp | ||
gl_tonemapshader.h |