gzdoom-gles/src/gl/shaders
Christoph Oelckers a40e085a46 - 2D drawer implementation complete for hardware renderer.
This also replaces DTA_ColormapStyle with proper implementations of its components. As implemented it was a very awkward mixture of various effects that already existed in a separate form. As a result of its implementation it required additional but completely redundant shader support which could be removed now. As a side effect of this change a new DTA_Desaturate option was added.
2018-03-29 16:21:21 +02:00
..
gl_ambientshader.cpp
gl_ambientshader.h
gl_bloomshader.cpp
gl_bloomshader.h
gl_blurshader.cpp
gl_blurshader.h
gl_colormapshader.cpp
gl_colormapshader.h
gl_fxaashader.cpp
gl_fxaashader.h
gl_lensshader.cpp
gl_lensshader.h
gl_postprocessshader.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_postprocessshader.h
gl_present3dRowshader.cpp
gl_present3dRowshader.h
gl_presentshader.cpp
gl_presentshader.h
gl_shader.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_shader.h - 2D drawer implementation complete for hardware renderer. 2018-03-29 16:21:21 +02:00
gl_shaderprogram.cpp
gl_shaderprogram.h
gl_shadowmapshader.cpp
gl_shadowmapshader.h
gl_texshader.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_texshader.h
gl_tonemapshader.cpp
gl_tonemapshader.h