mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-14 22:31:57 +00:00
166e390ad9
They were already clean of unwanted external references, but including this file made it hard to keep it that way. This also moves a few useful definitions around to less 'dirty' headers. # Conflicts: # src/rendering/swrenderer/textures/warptexture.cpp # Conflicts: # src/doomtype.h # src/sound/midisources/midisource.cpp # src/sound/midisources/midisource_smf.cpp # src/sound/midisources/midisource_xmi.cpp
304 lines
7.9 KiB
C++
304 lines
7.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// Simple basic typedefs, isolated here to make it easier
|
|
// separating modules.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __DOOMTYPE__
|
|
#define __DOOMTYPE__
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
|
|
// However, we want to avoid including the Windows headers in most of the
|
|
// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
|
|
// currently is:
|
|
#define PATH_MAX 260
|
|
|
|
// Disable warning about using unsized arrays in structs. It supports it just
|
|
// fine, and so do Clang and GCC, but the latter two don't warn about it.
|
|
#pragma warning(disable:4200)
|
|
#endif
|
|
|
|
#include <limits.h>
|
|
#include <tuple>
|
|
#include <algorithm>
|
|
#include "tarray.h"
|
|
#include "name.h"
|
|
#include "zstring.h"
|
|
|
|
class PClassActor;
|
|
typedef TMap<int, PClassActor *> FClassMap;
|
|
|
|
|
|
#if defined(_MSC_VER)
|
|
#define NOVTABLE __declspec(novtable)
|
|
#else
|
|
#define NOVTABLE
|
|
#endif
|
|
|
|
#if defined(__GNUC__)
|
|
// With versions of GCC newer than 4.2, it appears it was determined that the
|
|
// cost of an unaligned pointer on PPC was high enough to add padding to the
|
|
// end of packed structs. For whatever reason __packed__ and pragma pack are
|
|
// handled differently in this regard. Note that this only needs to be applied
|
|
// to types which are used in arrays or sizeof is needed. This also prevents
|
|
// code from taking references to the struct members.
|
|
#define FORCE_PACKED __attribute__((__packed__))
|
|
#else
|
|
#define FORCE_PACKED
|
|
#endif
|
|
|
|
#include "basictypes.h"
|
|
|
|
extern bool batchrun;
|
|
|
|
// Bounding box coordinate storage.
|
|
enum
|
|
{
|
|
BOXTOP,
|
|
BOXBOTTOM,
|
|
BOXLEFT,
|
|
BOXRIGHT
|
|
}; // bbox coordinates
|
|
|
|
|
|
// [RH] This gets used all over; define it here:
|
|
int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
|
|
int Printf (const char *, ...) GCCPRINTF(1,2);
|
|
|
|
// [RH] Same here:
|
|
int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
|
|
|
|
extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
|
|
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
|
|
|
|
|
|
// game print flags
|
|
enum
|
|
{
|
|
PRINT_LOW, // pickup messages
|
|
PRINT_MEDIUM, // death messages
|
|
PRINT_HIGH, // critical messages
|
|
PRINT_CHAT, // chat messages
|
|
PRINT_TEAMCHAT, // chat messages from a teammate
|
|
PRINT_LOG, // only to logfile
|
|
PRINT_BOLD = 200 // What Printf_Bold used
|
|
};
|
|
|
|
enum
|
|
{
|
|
DMSG_OFF, // no developer messages.
|
|
DMSG_ERROR, // general notification messages
|
|
DMSG_WARNING, // warnings
|
|
DMSG_NOTIFY, // general notification messages
|
|
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
|
|
};
|
|
|
|
struct PalEntry
|
|
{
|
|
PalEntry() = default;
|
|
PalEntry (uint32_t argb) { d = argb; }
|
|
operator uint32_t () const { return d; }
|
|
void SetRGB(PalEntry other)
|
|
{
|
|
d = other.d & 0xffffff;
|
|
}
|
|
PalEntry Modulate(PalEntry other) const
|
|
{
|
|
if (isWhite())
|
|
{
|
|
return other;
|
|
}
|
|
else if (other.isWhite())
|
|
{
|
|
return *this;
|
|
}
|
|
else
|
|
{
|
|
other.r = (r * other.r) / 255;
|
|
other.g = (g * other.g) / 255;
|
|
other.b = (b * other.b) / 255;
|
|
return other;
|
|
}
|
|
}
|
|
int Luminance() const
|
|
{
|
|
return (r * 77 + g * 143 + b * 37) >> 8;
|
|
}
|
|
|
|
void Decolorize() // this for 'nocoloredspritelighting' and not the same as desaturation. The normal formula results in a value that's too dark.
|
|
{
|
|
int v = (r + g + b);
|
|
r = g = b = ((255*3) + v + v) / 9;
|
|
}
|
|
bool isBlack() const
|
|
{
|
|
return (d & 0xffffff) == 0;
|
|
}
|
|
bool isWhite() const
|
|
{
|
|
return (d & 0xffffff) == 0xffffff;
|
|
}
|
|
PalEntry &operator= (const PalEntry &other) = default;
|
|
PalEntry &operator= (uint32_t other) { d = other; return *this; }
|
|
PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
|
|
#ifdef __BIG_ENDIAN__
|
|
PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : a(0), r(ir), g(ig), b(ib) {}
|
|
PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : a(ia), r(ir), g(ig), b(ib) {}
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
uint8_t a,r,g,b;
|
|
};
|
|
uint32_t d;
|
|
};
|
|
#else
|
|
PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(0) {}
|
|
PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(ia) {}
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
uint8_t b,g,r,a;
|
|
};
|
|
uint32_t d;
|
|
};
|
|
#endif
|
|
};
|
|
|
|
inline int Luminance(int r, int g, int b)
|
|
{
|
|
return (r * 77 + g * 143 + b * 37) >> 8;
|
|
}
|
|
|
|
|
|
enum class ETextureType : uint8_t
|
|
{
|
|
Any,
|
|
Wall,
|
|
Flat,
|
|
Sprite,
|
|
WallPatch,
|
|
Build, // no longer used but needs to remain for ZScript
|
|
SkinSprite,
|
|
Decal,
|
|
MiscPatch,
|
|
FontChar,
|
|
Override, // For patches between TX_START/TX_END
|
|
Autopage, // Automap background - used to enable the use of FAutomapTexture
|
|
SkinGraphic,
|
|
Null,
|
|
FirstDefined,
|
|
};
|
|
|
|
class FTextureID
|
|
{
|
|
friend class FTextureManager;
|
|
friend void R_InitSpriteDefs();
|
|
|
|
public:
|
|
FTextureID() = default;
|
|
bool isNull() const { return texnum == 0; }
|
|
bool isValid() const { return texnum > 0; }
|
|
bool Exists() const { return texnum >= 0; }
|
|
void SetInvalid() { texnum = -1; }
|
|
void SetNull() { texnum = 0; }
|
|
bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
|
|
bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
|
|
FTextureID operator +(int offset) throw();
|
|
int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
|
|
|
|
// The switch list needs these to sort the switches by texture index
|
|
int operator -(FTextureID other) const { return texnum - other.texnum; }
|
|
bool operator < (FTextureID other) const { return texnum < other.texnum; }
|
|
bool operator > (FTextureID other) const { return texnum > other.texnum; }
|
|
|
|
protected:
|
|
FTextureID(int num) { texnum = num; }
|
|
private:
|
|
int texnum;
|
|
};
|
|
|
|
// This is for the script interface which needs to do casts from int to texture.
|
|
class FSetTextureID : public FTextureID
|
|
{
|
|
public:
|
|
FSetTextureID(int v) : FTextureID(v) {}
|
|
};
|
|
|
|
|
|
struct VersionInfo
|
|
{
|
|
uint16_t major;
|
|
uint16_t minor;
|
|
uint32_t revision;
|
|
|
|
bool operator <=(const VersionInfo &o) const
|
|
{
|
|
return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision >= this->revision);
|
|
}
|
|
bool operator >=(const VersionInfo &o) const
|
|
{
|
|
return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision <= this->revision);
|
|
}
|
|
bool operator > (const VersionInfo &o) const
|
|
{
|
|
return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision < this->revision);
|
|
}
|
|
bool operator < (const VersionInfo &o) const
|
|
{
|
|
return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision > this->revision);
|
|
}
|
|
void operator=(const char *string);
|
|
};
|
|
|
|
// Cannot be a constructor because Lemon would puke on it.
|
|
inline VersionInfo MakeVersion(unsigned int ma, unsigned int mi, unsigned int re = 0)
|
|
{
|
|
return{ (uint16_t)ma, (uint16_t)mi, (uint32_t)re };
|
|
}
|
|
|
|
|
|
|
|
// Screenshot buffer image data types
|
|
enum ESSType
|
|
{
|
|
SS_PAL,
|
|
SS_RGB,
|
|
SS_BGRA
|
|
};
|
|
|
|
// always use our own definition for consistency.
|
|
#ifdef M_PI
|
|
#undef M_PI
|
|
#endif
|
|
|
|
const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h
|
|
|
|
// Auto-registration sections for GCC.
|
|
// Apparently, you cannot do string concatenation inside section attributes.
|
|
#ifdef __MACH__
|
|
#define SECTION_AREG "__DATA,areg"
|
|
#define SECTION_CREG "__DATA,creg"
|
|
#define SECTION_FREG "__DATA,freg"
|
|
#define SECTION_GREG "__DATA,greg"
|
|
#define SECTION_MREG "__DATA,mreg"
|
|
#define SECTION_YREG "__DATA,yreg"
|
|
#else
|
|
#define SECTION_AREG "areg"
|
|
#define SECTION_CREG "creg"
|
|
#define SECTION_FREG "freg"
|
|
#define SECTION_GREG "greg"
|
|
#define SECTION_MREG "mreg"
|
|
#define SECTION_YREG "yreg"
|
|
#endif
|
|
|
|
#endif
|