//----------------------------------------------------------------------------- // // DESCRIPTION: // Simple basic typedefs, isolated here to make it easier // separating modules. // //----------------------------------------------------------------------------- #ifndef __DOOMTYPE__ #define __DOOMTYPE__ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef _MSC_VER // VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH. // However, we want to avoid including the Windows headers in most of the // source files, so we can't use it. So define PATH_MAX to be what MAX_PATH // currently is: #define PATH_MAX 260 // Disable warning about using unsized arrays in structs. It supports it just // fine, and so do Clang and GCC, but the latter two don't warn about it. #pragma warning(disable:4200) #endif #include #include #include #include "tarray.h" #include "name.h" #include "zstring.h" class PClassActor; typedef TMap FClassMap; #if defined(_MSC_VER) #define NOVTABLE __declspec(novtable) #else #define NOVTABLE #endif #if defined(__GNUC__) // With versions of GCC newer than 4.2, it appears it was determined that the // cost of an unaligned pointer on PPC was high enough to add padding to the // end of packed structs. For whatever reason __packed__ and pragma pack are // handled differently in this regard. Note that this only needs to be applied // to types which are used in arrays or sizeof is needed. This also prevents // code from taking references to the struct members. #define FORCE_PACKED __attribute__((__packed__)) #else #define FORCE_PACKED #endif #include "basictypes.h" extern bool batchrun; // Bounding box coordinate storage. enum { BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT }; // bbox coordinates // [RH] This gets used all over; define it here: int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3); int Printf (const char *, ...) GCCPRINTF(1,2); // [RH] Same here: int DPrintf (int level, const char *, ...) GCCPRINTF(2,3); extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4); extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3); // game print flags enum { PRINT_LOW, // pickup messages PRINT_MEDIUM, // death messages PRINT_HIGH, // critical messages PRINT_CHAT, // chat messages PRINT_TEAMCHAT, // chat messages from a teammate PRINT_LOG, // only to logfile PRINT_BOLD = 200 // What Printf_Bold used }; enum { DMSG_OFF, // no developer messages. DMSG_ERROR, // general notification messages DMSG_WARNING, // warnings DMSG_NOTIFY, // general notification messages DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness. }; struct PalEntry { PalEntry() = default; PalEntry (uint32_t argb) { d = argb; } operator uint32_t () const { return d; } void SetRGB(PalEntry other) { d = other.d & 0xffffff; } PalEntry Modulate(PalEntry other) const { if (isWhite()) { return other; } else if (other.isWhite()) { return *this; } else { other.r = (r * other.r) / 255; other.g = (g * other.g) / 255; other.b = (b * other.b) / 255; return other; } } int Luminance() const { return (r * 77 + g * 143 + b * 37) >> 8; } void Decolorize() // this for 'nocoloredspritelighting' and not the same as desaturation. The normal formula results in a value that's too dark. { int v = (r + g + b); r = g = b = ((255*3) + v + v) / 9; } bool isBlack() const { return (d & 0xffffff) == 0; } bool isWhite() const { return (d & 0xffffff) == 0xffffff; } PalEntry &operator= (const PalEntry &other) = default; PalEntry &operator= (uint32_t other) { d = other; return *this; } PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; } #ifdef __BIG_ENDIAN__ PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : a(0), r(ir), g(ig), b(ib) {} PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : a(ia), r(ir), g(ig), b(ib) {} union { struct { uint8_t a,r,g,b; }; uint32_t d; }; #else PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(0) {} PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(ia) {} union { struct { uint8_t b,g,r,a; }; uint32_t d; }; #endif }; inline int Luminance(int r, int g, int b) { return (r * 77 + g * 143 + b * 37) >> 8; } enum class ETextureType : uint8_t { Any, Wall, Flat, Sprite, WallPatch, Build, // no longer used but needs to remain for ZScript SkinSprite, Decal, MiscPatch, FontChar, Override, // For patches between TX_START/TX_END Autopage, // Automap background - used to enable the use of FAutomapTexture SkinGraphic, Null, FirstDefined, }; class FTextureID { friend class FTextureManager; friend void R_InitSpriteDefs(); public: FTextureID() = default; bool isNull() const { return texnum == 0; } bool isValid() const { return texnum > 0; } bool Exists() const { return texnum >= 0; } void SetInvalid() { texnum = -1; } void SetNull() { texnum = 0; } bool operator ==(const FTextureID &other) const { return texnum == other.texnum; } bool operator !=(const FTextureID &other) const { return texnum != other.texnum; } FTextureID operator +(int offset) throw(); int GetIndex() const { return texnum; } // Use this only if you absolutely need the index! // The switch list needs these to sort the switches by texture index int operator -(FTextureID other) const { return texnum - other.texnum; } bool operator < (FTextureID other) const { return texnum < other.texnum; } bool operator > (FTextureID other) const { return texnum > other.texnum; } protected: FTextureID(int num) { texnum = num; } private: int texnum; }; // This is for the script interface which needs to do casts from int to texture. class FSetTextureID : public FTextureID { public: FSetTextureID(int v) : FTextureID(v) {} }; struct VersionInfo { uint16_t major; uint16_t minor; uint32_t revision; bool operator <=(const VersionInfo &o) const { return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision >= this->revision); } bool operator >=(const VersionInfo &o) const { return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision <= this->revision); } bool operator > (const VersionInfo &o) const { return o.major < this->major || (o.major == this->major && o.minor < this->minor) || (o.major == this->major && o.minor == this->minor && o.revision < this->revision); } bool operator < (const VersionInfo &o) const { return o.major > this->major || (o.major == this->major && o.minor > this->minor) || (o.major == this->major && o.minor == this->minor && o.revision > this->revision); } void operator=(const char *string); }; // Cannot be a constructor because Lemon would puke on it. inline VersionInfo MakeVersion(unsigned int ma, unsigned int mi, unsigned int re = 0) { return{ (uint16_t)ma, (uint16_t)mi, (uint32_t)re }; } // Screenshot buffer image data types enum ESSType { SS_PAL, SS_RGB, SS_BGRA }; // always use our own definition for consistency. #ifdef M_PI #undef M_PI #endif const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h // Auto-registration sections for GCC. // Apparently, you cannot do string concatenation inside section attributes. #ifdef __MACH__ #define SECTION_AREG "__DATA,areg" #define SECTION_CREG "__DATA,creg" #define SECTION_FREG "__DATA,freg" #define SECTION_GREG "__DATA,greg" #define SECTION_MREG "__DATA,mreg" #define SECTION_YREG "__DATA,yreg" #else #define SECTION_AREG "areg" #define SECTION_CREG "creg" #define SECTION_FREG "freg" #define SECTION_GREG "greg" #define SECTION_MREG "mreg" #define SECTION_YREG "yreg" #endif #endif