mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-16 15:21:02 +00:00
115 lines
4 KiB
C++
115 lines
4 KiB
C++
/*
|
|
** v_palette.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __V_PALETTE_H__
|
|
#define __V_PALETTE_H__
|
|
|
|
#include "doomtype.h"
|
|
#include "c_cvars.h"
|
|
|
|
#define MAKERGB(r,g,b) uint32_t(((r)<<16)|((g)<<8)|(b))
|
|
#define MAKEARGB(a,r,g,b) uint32_t(((a)<<24)|((r)<<16)|((g)<<8)|(b))
|
|
|
|
#define APART(c) (((c)>>24)&0xff)
|
|
#define RPART(c) (((c)>>16)&0xff)
|
|
#define GPART(c) (((c)>>8)&0xff)
|
|
#define BPART(c) ((c)&0xff)
|
|
|
|
struct FPalette
|
|
{
|
|
FPalette ();
|
|
FPalette (const uint8_t *colors);
|
|
|
|
void SetPalette (const uint8_t *colors);
|
|
|
|
void MakeGoodRemap ();
|
|
|
|
PalEntry BaseColors[256]; // non-gamma corrected palette
|
|
uint8_t Remap[256]; // remap original palette indices to in-game indices
|
|
|
|
uint8_t WhiteIndex; // white in original palette index
|
|
uint8_t BlackIndex; // black in original palette index
|
|
|
|
// Given an array of colors, fills in remap with values to remap the
|
|
// passed array of colors to this palette.
|
|
void MakeRemap (const uint32_t *colors, uint8_t *remap, const uint8_t *useful, int numcolors) const;
|
|
};
|
|
|
|
extern FPalette GPalette;
|
|
|
|
// The color overlay to use for depleted items
|
|
#define DIM_OVERLAY MAKEARGB(170,0,0,0)
|
|
|
|
int BestColor (const uint32_t *pal, int r, int g, int b, int first=1, int num=255);
|
|
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
|
|
|
|
void ReadPalette(int lumpnum, uint8_t *buffer);
|
|
void InitPalette ();
|
|
|
|
// V_SetBlend()
|
|
// input: blendr: red component of blend
|
|
// blendg: green component of blend
|
|
// blendb: blue component of blend
|
|
// blenda: alpha component of blend
|
|
//
|
|
// Applies the blend to all palettes with PALETTEF_BLEND flag
|
|
void V_SetBlend (int blendr, int blendg, int blendb, int blenda);
|
|
|
|
// V_ForceBlend()
|
|
//
|
|
// Normally, V_SetBlend() does nothing if the new blend is the
|
|
// same as the old. This function will perform the blending
|
|
// even if the blend hasn't changed.
|
|
void V_ForceBlend (int blendr, int blendg, int blendb, int blenda);
|
|
|
|
|
|
EXTERN_CVAR (Int, paletteflash)
|
|
enum PaletteFlashFlags
|
|
{
|
|
PF_HEXENWEAPONS = 1,
|
|
PF_POISON = 2,
|
|
PF_ICE = 4,
|
|
PF_HAZARD = 8,
|
|
};
|
|
|
|
class player_t;
|
|
|
|
void V_AddBlend (float r, float g, float b, float a, float v_blend[4]);
|
|
void V_AddPlayerBlend (player_t *CPlayer, float blend[4], float maxinvalpha, int maxpainblend);
|
|
|
|
|
|
// Colorspace conversion RGB <-> HSV
|
|
void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v);
|
|
void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);
|
|
|
|
#endif //__V_PALETTE_H__
|