gzdoom-gles/src/rendering/vulkan
2019-03-26 11:10:17 +01:00
..
renderer - fully enable vk_hdr as a feature since it works now after the queue family selection was improved 2019-03-25 01:39:27 +01:00
shaders - make shaderClipDistance optional 2019-03-25 19:44:46 +01:00
system - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
textures - implement queue family transfers 2019-03-24 18:03:10 +01:00
thirdparty - added initial support of Vulkan renderer to Cocoa backend 2019-03-08 16:47:02 +02:00