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Christoph Oelckers 9ee1c88760 replaced all 'exit's with an ExitEvent exception
The main exits are initiated from code that cannot filter this back to D_DoomMain easily so the exception is the only way to get there.

The 3 main points of exit are:

* quit/exit CCMD
* quitting the menu through ST_Endoom
* receiving a quit message on the main window.

# Conflicts:
#	src/posix/cocoa/st_start.mm
2020-01-05 21:13:56 +01:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
fm_banks
libraries - handled differences of values returned by fluid_settings_...() functions 2020-01-05 21:09:31 +01:00
soundfont
specs Expand UDMF and ZScript API for side's own additive colors 2019-06-23 14:11:08 +02:00
src replaced all 'exit's with an ExitEvent exception 2020-01-05 21:13:56 +01:00
tools - some reformatting on exit code, mainly to make searching for the content easier. 2020-01-05 21:03:41 +01:00
wadsrc - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
wadsrc_bm
wadsrc_extra - Remove the IgnoreTitlePatches flag. 2019-10-25 16:37:45 +02:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 10:59:15 +01:00
.appveyor.yml - Fixed and updated Appveyor configuration. 2019-09-01 11:35:53 +02:00
.gitattributes
.gitignore Revert "AsmJit update" 2019-10-20 11:34:23 +02:00
.travis.yml - use Xcode 10.3 for "up-to-date" Travis target 2019-08-17 13:29:35 +02:00
CMakeLists.txt - implemented str(n)icmp function definitions via CMake macro 2020-01-05 21:07:58 +01:00
ico_lzdoom.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
logo.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
README.md

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

Other forks/branches