gzdoom-gles/src/swrenderer/scene
2017-01-24 05:31:39 +01:00
..
r_3dfloors.cpp
r_3dfloors.h
r_light.cpp Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
r_light.h Move ColormapLight to r_light 2017-01-24 04:24:04 +01:00
r_opaque_pass.cpp Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_opaque_pass.h Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_portal.cpp Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
r_portal.h Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
r_scene.cpp Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
r_scene.h
r_translucent_pass.cpp Detach player sprites from VisibleSprite 2017-01-24 04:15:54 +01:00
r_translucent_pass.h
r_viewport.cpp Remove the need for RenderPlayerSprites::SetupSpriteScale 2017-01-24 04:19:43 +01:00
r_viewport.h