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gl_bsp.cpp
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- made it compile again.
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2016-04-23 10:50:19 +02:00 |
gl_clipper.cpp
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- made it compile again.
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2016-04-23 10:50:19 +02:00 |
gl_clipper.h
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- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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2016-04-03 11:40:14 +02:00 |
gl_decal.cpp
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- adjustments to GL renderer for decal and alpha changes.
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2016-03-22 23:19:21 +01:00 |
gl_drawinfo.cpp
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- fixed PointOnSide caclulation for dynamic lights.
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2016-04-11 19:59:39 +02:00 |
gl_drawinfo.h
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- floatified the texture coordinate code.
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2016-04-08 01:42:43 +02:00 |
gl_fakeflat.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_flats.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_portal.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_portal.h
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_renderhacks.cpp
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- made some adjustments.
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2016-04-23 13:35:51 +02:00 |
gl_scene.cpp
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- fixed use of validcount for the GL renderer.
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2016-04-17 10:39:29 +02:00 |
gl_sky.cpp
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- adjustment for function name changes.
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2016-04-23 11:38:33 +02:00 |
gl_skydome.cpp
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- floatified the texture coordinate code.
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2016-04-08 01:42:43 +02:00 |
gl_sprite.cpp
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- made it compile again.
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2016-04-23 10:50:19 +02:00 |
gl_spritelight.cpp
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- updated GL renderer.
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2016-04-02 23:17:16 +02:00 |
gl_vertex.cpp
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- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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2016-04-03 11:40:14 +02:00 |
gl_wall.h
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- adjusted function names.
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2016-04-23 13:48:25 +02:00 |
gl_walls.cpp
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- adjustment for function name changes.
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2016-04-23 11:38:33 +02:00 |
gl_walls_draw.cpp
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- adjustments.
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2016-03-30 20:01:44 +02:00 |
gl_weapon.cpp
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- fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent.
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2016-04-07 14:09:07 +02:00 |