- fixed use of validcount for the GL renderer.

This needs to be incremented more locally to the place where it is used, so that it is guaranteed that each viewpoint that needs to be rendered increases it.
As a result the uses in the portal code could be removed.
This commit is contained in:
Christoph Oelckers 2016-04-17 10:39:29 +02:00
parent 430f3419b0
commit 0a35027f67
2 changed files with 1 additions and 9 deletions

View file

@ -661,7 +661,6 @@ void GLSkyboxPortal::DrawContents()
GLRenderer->mViewActor = origin;
validcount++;
inskybox = true;
GLRenderer->SetupView(ViewPos.X, ViewPos.Y, ViewPos.Z, ViewAngle, !!(MirrorFlag & 1), !!(PlaneMirrorFlag & 1));
GLRenderer->SetViewArea();
@ -755,9 +754,6 @@ void GLSectorStackPortal::DrawContents()
ViewPos += origin->mDisplacement;
GLRenderer->mViewActor = NULL;
validcount++;
// avoid recursions!
if (origin->plane != -1) instack[origin->plane]++;
@ -803,8 +799,6 @@ void GLPlaneMirrorPortal::DrawContents()
PlaneMirrorMode = origin->fC() < 0 ? -1 : 1;
r_showviewer = true;
validcount++;
PlaneMirrorFlag++;
GLRenderer->SetupView(ViewPos.X, ViewPos.Y, ViewPos.Z, ViewAngle, !!(MirrorFlag&1), !!(PlaneMirrorFlag&1));
ClearClipper();
@ -916,8 +910,6 @@ void GLMirrorPortal::DrawContents()
GLRenderer->mViewActor = NULL;
r_showviewer = true;
validcount++;
MirrorFlag++;
GLRenderer->SetupView(ViewPos.X, ViewPos.Y, ViewPos.Z, ViewAngle, !!(MirrorFlag&1), !!(PlaneMirrorFlag&1));
@ -1028,7 +1020,6 @@ void GLLineToLinePortal::DrawContents()
}
GLRenderer->mViewActor = NULL;
validcount++;
GLRenderer->SetupView(ViewPos.X, ViewPos.Y, ViewPos.Z, ViewAngle, !!(MirrorFlag&1), !!(PlaneMirrorFlag&1));
ClearClipper();

View file

@ -306,6 +306,7 @@ void FGLRenderer::CreateScene()
gl_spriteindex=0;
Bsp.Clock();
R_SetView();
validcount++; // used for processing sidedefs only once by the renderer.
gl_RenderBSPNode (nodes + numnodes - 1);
Bsp.Unclock();