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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.h
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deadguy.bmp
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eaxedit.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
fb_d3d9.cpp
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- Fix GCC errors in fb_d3d9.cpp.
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2012-03-30 04:03:46 +00:00 |
fb_d3d9_wipe.cpp
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
fb_ddraw.cpp
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- Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
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2011-05-08 04:35:00 +00:00 |
hardware.cpp
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- Add 17:10 aspect ratio, for 1024x600 screens.
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2012-03-25 02:57:28 +00:00 |
hardware.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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i_crash.cpp
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- Fixes to compile with GCC 4.5.0.
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2010-09-01 03:30:18 +00:00 |
i_dijoy.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_input.cpp
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- skip all mouse move events that come right after switching to native mouse.
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2010-09-16 22:45:12 +00:00 |
i_input.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
i_keyboard.cpp
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- Fixed: Alt+F4 no longer quit the program.
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2009-09-30 04:44:14 +00:00 |
i_main.cpp
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
i_mouse.cpp
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- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
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2012-05-04 02:16:19 +00:00 |
i_movie.cpp
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i_rawps2.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_system.cpp
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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2011-07-05 10:02:38 +00:00 |
i_system.h
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- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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2010-10-15 15:13:53 +00:00 |
i_xinput.cpp
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
icon1.ico
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rawinput.h
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- SetCursorState() now calls ShowCursor() again, because capturing the mouse
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2009-05-24 03:15:04 +00:00 |
resource.h
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st_start.cpp
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- Added startup screen customization, courtesy of Gez.
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2012-02-21 19:52:40 +00:00 |
win32iface.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
win32video.cpp
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- Undo accidental commit of win32video.cpp with test resolution in place.
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2012-03-25 03:08:13 +00:00 |
winres.h
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wrappers.asm
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zdoom.exe.manifest
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zdoom.rc
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- added Gez's automap patch to mark trigger lines.
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2010-12-15 00:14:42 +00:00 |
zdoom.RES
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