mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-19 17:01:53 +00:00
937 lines
21 KiB
C++
937 lines
21 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fnmatch.h>
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#include <unistd.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <signal.h>
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#ifndef NO_GTK
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#include <gtk/gtk.h>
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#include <gdk/gdkkeysyms.h>
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#endif
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#include "doomerrors.h"
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#include <math.h>
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#include "SDL.h"
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#include "doomtype.h"
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#include "doomstat.h"
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#include "version.h"
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#include "doomdef.h"
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#include "cmdlib.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "x86.h"
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#include "d_main.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "v_palette.h"
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#include "textures.h"
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#include "bitmap.h"
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#include "stats.h"
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#include "hardware.h"
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#include "gameconfigfile.h"
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#include "m_fixed.h"
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#include "g_level.h"
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#ifdef USE_XCURSOR
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// Xlib has its own GC, so don't let it interfere.
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#define GC XGC
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#include <X11/Xcursor/Xcursor.h>
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#undef GC
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#endif
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EXTERN_CVAR (String, language)
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extern "C"
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{
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double SecondsPerCycle = 1e-8;
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double CyclesPerSecond = 1e8;
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}
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#ifndef NO_GTK
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extern bool GtkAvailable;
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#elif defined(__APPLE__)
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int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
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#endif
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#ifdef USE_XCURSOR
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bool UseXCursor;
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SDL_Cursor *X11Cursor;
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SDL_Cursor *FirstCursor;
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#endif
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DWORD LanguageIDs[4] =
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{
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MAKE_ID ('e','n','u',0),
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MAKE_ID ('e','n','u',0),
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MAKE_ID ('e','n','u',0),
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MAKE_ID ('e','n','u',0)
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};
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int (*I_GetTime) (bool saveMS);
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int (*I_WaitForTic) (int);
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void (*I_FreezeTime) (bool frozen);
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void I_Tactile (int on, int off, int total)
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{
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// UNUSED.
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on = off = total = 0;
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}
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ticcmd_t emptycmd;
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ticcmd_t *I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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void I_BeginRead(void)
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{
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}
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void I_EndRead(void)
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{
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}
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static DWORD TicStart;
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static DWORD TicNext;
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static DWORD BaseTime;
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static int TicFrozen;
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// Signal based timer.
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static Semaphore timerWait;
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static int tics;
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static DWORD sig_start, sig_next;
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void I_SelectTimer();
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// [RH] Returns time in milliseconds
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unsigned int I_MSTime (void)
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{
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unsigned int time = SDL_GetTicks ();
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return time - BaseTime;
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}
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// Exactly the same thing, but based does no modification to the time.
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unsigned int I_FPSTime()
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{
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return SDL_GetTicks();
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}
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//
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// I_GetTime
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// returns time in 1/35th second tics
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//
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int I_GetTimeSelect (bool saveMS)
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{
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I_SelectTimer();
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return I_GetTime (saveMS);
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}
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int I_GetTimePolled (bool saveMS)
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{
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if (TicFrozen != 0)
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{
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return TicFrozen;
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}
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DWORD tm = SDL_GetTicks();
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if (saveMS)
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{
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TicStart = tm;
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TicNext = Scale((Scale (tm, TICRATE, 1000) + 1), 1000, TICRATE);
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}
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return Scale(tm - BaseTime, TICRATE, 1000);
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}
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int I_GetTimeSignaled (bool saveMS)
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{
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if (saveMS)
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{
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TicStart = sig_start;
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TicNext = sig_next;
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}
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return tics;
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}
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int I_WaitForTicPolled (int prevtic)
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{
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int time;
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assert (TicFrozen == 0);
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while ((time = I_GetTimePolled(false)) <= prevtic)
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;
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return time;
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}
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int I_WaitForTicSignaled (int prevtic)
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{
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assert (TicFrozen == 0);
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while(tics <= prevtic)
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{
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SEMAPHORE_WAIT(timerWait)
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}
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return tics;
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}
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void I_FreezeTimeSelect (bool frozen)
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{
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I_SelectTimer();
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return I_FreezeTime (frozen);
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}
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void I_FreezeTimePolled (bool frozen)
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{
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if (frozen)
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{
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assert(TicFrozen == 0);
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TicFrozen = I_GetTimePolled(false);
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}
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else
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{
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assert(TicFrozen != 0);
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int froze = TicFrozen;
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TicFrozen = 0;
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int now = I_GetTimePolled(false);
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BaseTime += (now - froze) * 1000 / TICRATE;
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}
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}
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void I_FreezeTimeSignaled (bool frozen)
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{
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TicFrozen = frozen;
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}
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int I_WaitForTicSelect (int prevtic)
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{
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I_SelectTimer();
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return I_WaitForTic (prevtic);
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}
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//
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// I_HandleAlarm
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// Should be called every time there is an alarm.
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//
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void I_HandleAlarm (int sig)
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{
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if(!TicFrozen)
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tics++;
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sig_start = SDL_GetTicks();
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sig_next = Scale((Scale (sig_start, TICRATE, 1000) + 1), 1000, TICRATE);
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SEMAPHORE_SIGNAL(timerWait)
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}
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//
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// I_SelectTimer
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// Sets up the timer function based on if we can use signals for efficent CPU
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// usage.
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//
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void I_SelectTimer()
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{
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SEMAPHORE_INIT(timerWait, 0, 0)
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#ifndef __sun
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signal(SIGALRM, I_HandleAlarm);
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#else
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struct sigaction alrmaction;
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sigaction(SIGALRM, NULL, &alrmaction);
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alrmaction.sa_handler = I_HandleAlarm;
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sigaction(SIGALRM, &alrmaction, NULL);
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#endif
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struct itimerval itv;
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itv.it_interval.tv_sec = itv.it_value.tv_sec = 0;
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itv.it_interval.tv_usec = itv.it_value.tv_usec = 1000000/TICRATE;
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if (setitimer(ITIMER_REAL, &itv, NULL) != 0)
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{
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I_GetTime = I_GetTimePolled;
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I_FreezeTime = I_FreezeTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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}
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else
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{
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I_GetTime = I_GetTimeSignaled;
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I_FreezeTime = I_FreezeTimeSignaled;
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I_WaitForTic = I_WaitForTicSignaled;
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}
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}
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// Returns the fractional amount of a tic passed since the most recent tic
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fixed_t I_GetTimeFrac (uint32 *ms)
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{
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DWORD now = SDL_GetTicks ();
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if (ms) *ms = TicNext;
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DWORD step = TicNext - TicStart;
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if (step == 0)
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{
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return FRACUNIT;
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}
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else
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{
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fixed_t frac = clamp<fixed_t> ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT);
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return frac;
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}
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}
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void I_WaitVBL (int count)
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{
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// I_WaitVBL is never used to actually synchronize to the
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// vertical blank. Instead, it's used for delay purposes.
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usleep (1000000 * count / 70);
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}
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//
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// SetLanguageIDs
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//
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void SetLanguageIDs ()
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{
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}
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//
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// I_Init
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//
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void I_Init (void)
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{
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CheckCPUID (&CPU);
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DumpCPUInfo (&CPU);
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I_GetTime = I_GetTimeSelect;
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I_WaitForTic = I_WaitForTicSelect;
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I_FreezeTime = I_FreezeTimeSelect;
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atterm (I_ShutdownSound);
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I_InitSound ();
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}
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//
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// I_Quit
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//
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static int has_exited;
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void I_Quit (void)
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{
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has_exited = 1; /* Prevent infinitely recursive exits -- killough */
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if (demorecording)
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G_CheckDemoStatus();
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}
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//
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// I_Error
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//
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extern FILE *Logfile;
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bool gameisdead;
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#ifdef __APPLE__
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void Mac_I_FatalError(const char* errortext);
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#endif
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void STACK_ARGS I_FatalError (const char *error, ...)
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{
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static bool alreadyThrown = false;
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gameisdead = true;
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if (!alreadyThrown) // ignore all but the first message -- killough
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{
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alreadyThrown = true;
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char errortext[MAX_ERRORTEXT];
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int index;
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va_list argptr;
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va_start (argptr, error);
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index = vsnprintf (errortext, MAX_ERRORTEXT, error, argptr);
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va_end (argptr);
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#ifdef __APPLE__
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Mac_I_FatalError(errortext);
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#endif // __APPLE__
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// Record error to log (if logging)
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if (Logfile)
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{
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fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext);
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fflush (Logfile);
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}
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// throw CFatalError (errortext);
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fprintf (stderr, "%s\n", errortext);
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exit (-1);
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}
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if (!has_exited) // If it hasn't exited yet, exit now -- killough
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{
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has_exited = 1; // Prevent infinitely recursive exits -- killough
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exit(-1);
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}
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}
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void STACK_ARGS I_Error (const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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va_start (argptr, error);
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vsprintf (errortext, error, argptr);
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va_end (argptr);
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throw CRecoverableError (errortext);
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}
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void I_SetIWADInfo ()
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{
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}
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void I_PrintStr (const char *cp)
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{
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fputs (cp, stdout);
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fflush (stdout);
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}
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#ifndef NO_GTK
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// GtkTreeViews eats return keys. I want this to be like a Windows listbox
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// where pressing Return can still activate the default button.
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gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
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{
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if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return)
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{
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gtk_window_activate_default (GTK_WINDOW(func_data));
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}
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return FALSE;
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}
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// Double-clicking an entry in the list is the same as pressing OK.
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gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
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{
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if (event->type == GDK_2BUTTON_PRESS)
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{
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*(int *)func_data = 1;
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gtk_main_quit();
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}
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return FALSE;
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}
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// When the user presses escape, that should be the same as canceling the dialog.
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gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
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{
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if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape)
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{
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gtk_main_quit();
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}
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return FALSE;
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}
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void ClickedOK(GtkButton *button, gpointer func_data)
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{
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*(int *)func_data = 1;
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gtk_main_quit();
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}
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EXTERN_CVAR (Bool, queryiwad);
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int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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GtkWidget *window;
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GtkWidget *vbox;
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GtkWidget *hbox;
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GtkWidget *bbox;
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GtkWidget *widget;
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GtkWidget *tree;
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GtkWidget *check;
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GtkListStore *store;
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GtkCellRenderer *renderer;
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GtkTreeViewColumn *column;
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GtkTreeSelection *selection;
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GtkTreeIter iter, defiter;
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int close_style = 0;
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int i;
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char caption[100];
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// Create the dialog window.
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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mysnprintf(caption, countof(caption), GAMESIG " %s: Select an IWAD to use", GetVersionString());
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gtk_window_set_title (GTK_WINDOW(window), caption);
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gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
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gtk_container_set_border_width (GTK_CONTAINER(window), 10);
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g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
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g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
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// Create the vbox container.
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vbox = gtk_vbox_new (FALSE, 10);
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gtk_container_add (GTK_CONTAINER(window), vbox);
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// Create the top label.
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widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
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gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
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gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
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// Create a list store with all the found IWADs.
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store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
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for (i = 0; i < numwads; ++i)
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{
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const char *filepart = strrchr (wads[i].Path, '/');
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if (filepart == NULL)
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filepart = wads[i].Path;
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else
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filepart++;
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gtk_list_store_append (store, &iter);
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gtk_list_store_set (store, &iter,
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0, filepart,
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1, wads[i].Name.GetChars(),
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2, i,
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-1);
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if (i == defaultiwad)
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{
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defiter = iter;
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}
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}
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// Create the tree view control to show the list.
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tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
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renderer = gtk_cell_renderer_text_new ();
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column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
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gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
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renderer = gtk_cell_renderer_text_new ();
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column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
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gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
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gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
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g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
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g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
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// Select the default IWAD.
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selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
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gtk_tree_selection_select_iter (selection, &defiter);
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// Create the hbox for the bottom row.
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hbox = gtk_hbox_new (FALSE, 0);
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gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
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// Create the "Don't ask" checkbox.
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check = gtk_check_button_new_with_label ("Don't ask me this again");
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gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
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gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin);
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|
|
// Create the OK/Cancel button box.
|
|
bbox = gtk_hbutton_box_new ();
|
|
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
|
|
gtk_box_set_spacing (GTK_BOX(bbox), 10);
|
|
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
|
|
|
|
// Create the OK button.
|
|
widget = gtk_button_new_from_stock (GTK_STOCK_OK);
|
|
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
|
|
GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT);
|
|
gtk_widget_grab_default (widget);
|
|
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
|
|
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
|
|
|
|
// Create the cancel button.
|
|
widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL);
|
|
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
|
|
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
|
|
|
|
// Finally we can show everything.
|
|
gtk_widget_show_all (window);
|
|
|
|
gtk_main ();
|
|
|
|
if (close_style == 1)
|
|
{
|
|
GtkTreeModel *model;
|
|
GValue value = { 0, { {0} } };
|
|
|
|
// Find out which IWAD was selected.
|
|
gtk_tree_selection_get_selected (selection, &model, &iter);
|
|
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
|
|
i = g_value_get_int (&value);
|
|
g_value_unset (&value);
|
|
|
|
// Set state of queryiwad based on the checkbox.
|
|
queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check));
|
|
}
|
|
else
|
|
{
|
|
i = -1;
|
|
}
|
|
|
|
if (GTK_IS_WINDOW(window))
|
|
{
|
|
gtk_widget_destroy (window);
|
|
// If we don't do this, then the X window might not actually disappear.
|
|
while (g_main_context_iteration (NULL, FALSE)) {}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
#endif
|
|
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|
{
|
|
int i;
|
|
|
|
if (!showwin)
|
|
{
|
|
return defaultiwad;
|
|
}
|
|
|
|
#if !defined(__APPLE__)
|
|
const char *str;
|
|
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
|
|
{
|
|
FString cmd("kdialog --title \""GAMESIG" ");
|
|
cmd << GetVersionString() << ": Select an IWAD to use\""
|
|
" --menu \"ZDoom found more than one IWAD\n"
|
|
"Select from the list below to determine which one to use:\"";
|
|
|
|
for(i = 0; i < numwads; ++i)
|
|
{
|
|
const char *filepart = strrchr(wads[i].Path, '/');
|
|
if(filepart == NULL)
|
|
filepart = wads[i].Path;
|
|
else
|
|
filepart++;
|
|
// Menu entries are specified in "tag" "item" pairs, where when a
|
|
// particular item is selected (and the Okay button clicked), its
|
|
// corresponding tag is printed to stdout for identification.
|
|
cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart);
|
|
}
|
|
|
|
if(defaultiwad >= 0 && defaultiwad < numwads)
|
|
{
|
|
const char *filepart = strrchr(wads[defaultiwad].Path, '/');
|
|
if(filepart == NULL)
|
|
filepart = wads[defaultiwad].Path;
|
|
else
|
|
filepart++;
|
|
cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart);
|
|
}
|
|
|
|
FILE *f = popen(cmd, "r");
|
|
if(f != NULL)
|
|
{
|
|
char gotstr[16];
|
|
|
|
if(fgets(gotstr, sizeof(gotstr), f) == NULL ||
|
|
sscanf(gotstr, "%d", &i) != 1)
|
|
i = -1;
|
|
|
|
// Exit status = 1 means the selection was canceled (either by
|
|
// Cancel/Esc or the X button), not that there was an error running
|
|
// the program. In that case, nothing was printed so fgets will
|
|
// have failed. Other values can indicate an error running the app,
|
|
// so fall back to whatever else can be used.
|
|
int status = pclose(f);
|
|
if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1))
|
|
return i;
|
|
}
|
|
}
|
|
#endif
|
|
#ifndef NO_GTK
|
|
if (GtkAvailable)
|
|
{
|
|
return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
|
|
}
|
|
#elif defined(__APPLE__)
|
|
return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
|
|
#endif
|
|
|
|
printf ("Please select a game wad (or 0 to exit):\n");
|
|
for (i = 0; i < numwads; ++i)
|
|
{
|
|
const char *filepart = strrchr (wads[i].Path, '/');
|
|
if (filepart == NULL)
|
|
filepart = wads[i].Path;
|
|
else
|
|
filepart++;
|
|
printf ("%d. %s (%s)\n", i+1, wads[i].Name.GetChars(), filepart);
|
|
}
|
|
printf ("Which one? ");
|
|
scanf ("%d", &i);
|
|
if (i > numwads)
|
|
return -1;
|
|
return i-1;
|
|
}
|
|
|
|
bool I_WriteIniFailed ()
|
|
{
|
|
printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
|
|
return false;
|
|
// return true to retry
|
|
}
|
|
|
|
static const char *pattern;
|
|
|
|
#ifdef __APPLE__
|
|
static int matchfile (struct dirent *ent)
|
|
#else
|
|
static int matchfile (const struct dirent *ent)
|
|
#endif
|
|
{
|
|
return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0;
|
|
}
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
|
{
|
|
FString dir;
|
|
|
|
const char *slash = strrchr (filespec, '/');
|
|
if (slash)
|
|
{
|
|
pattern = slash+1;
|
|
dir = FString(filespec, slash-filespec+1);
|
|
}
|
|
else
|
|
{
|
|
pattern = filespec;
|
|
dir = ".";
|
|
}
|
|
|
|
fileinfo->current = 0;
|
|
fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist,
|
|
matchfile, alphasort);
|
|
if (fileinfo->count > 0)
|
|
{
|
|
return fileinfo;
|
|
}
|
|
return (void*)-1;
|
|
}
|
|
|
|
int I_FindNext (void *handle, findstate_t *fileinfo)
|
|
{
|
|
findstate_t *state = (findstate_t *)handle;
|
|
if (state->current < fileinfo->count)
|
|
{
|
|
return ++state->current < fileinfo->count ? 0 : -1;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int I_FindClose (void *handle)
|
|
{
|
|
findstate_t *state = (findstate_t *)handle;
|
|
if (handle != (void*)-1 && state->count > 0)
|
|
{
|
|
state->count = 0;
|
|
free (state->namelist);
|
|
state->namelist = NULL;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int I_FindAttr (findstate_t *fileinfo)
|
|
{
|
|
dirent *ent = fileinfo->namelist[fileinfo->current];
|
|
struct stat buf;
|
|
|
|
if (stat(ent->d_name, &buf) == 0)
|
|
{
|
|
return S_ISDIR(buf.st_mode) ? FA_DIREC : 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Clipboard support requires GTK+
|
|
// TODO: GTK+ uses UTF-8. We don't, so some conversions would be appropriate.
|
|
void I_PutInClipboard (const char *str)
|
|
{
|
|
#ifndef NO_GTK
|
|
if (GtkAvailable)
|
|
{
|
|
GtkClipboard *clipboard = gtk_clipboard_get(GDK_SELECTION_CLIPBOARD);
|
|
if (clipboard != NULL)
|
|
{
|
|
gtk_clipboard_set_text(clipboard, str, -1);
|
|
}
|
|
/* Should I? I don't know. It's not actually a selection.
|
|
clipboard = gtk_clipboard_get(GDK_SELECTION_PRIMARY);
|
|
if (clipboard != NULL)
|
|
{
|
|
gtk_clipboard_set_text(clipboard, str, -1);
|
|
}
|
|
*/
|
|
}
|
|
#endif
|
|
}
|
|
|
|
FString I_GetFromClipboard (bool use_primary_selection)
|
|
{
|
|
#ifndef NO_GTK
|
|
if (GtkAvailable)
|
|
{
|
|
GtkClipboard *clipboard = gtk_clipboard_get(use_primary_selection ?
|
|
GDK_SELECTION_PRIMARY : GDK_SELECTION_CLIPBOARD);
|
|
if (clipboard != NULL)
|
|
{
|
|
gchar *text = gtk_clipboard_wait_for_text(clipboard);
|
|
if (text != NULL)
|
|
{
|
|
FString copy(text);
|
|
g_free(text);
|
|
return copy;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return "";
|
|
}
|
|
|
|
// Return a random seed, preferably one with lots of entropy.
|
|
unsigned int I_MakeRNGSeed()
|
|
{
|
|
unsigned int seed;
|
|
int file;
|
|
|
|
// Try reading from /dev/urandom first, then /dev/random, then
|
|
// if all else fails, use a crappy seed from time().
|
|
seed = time(NULL);
|
|
file = open("/dev/urandom", O_RDONLY);
|
|
if (file < 0)
|
|
{
|
|
file = open("/dev/random", O_RDONLY);
|
|
}
|
|
if (file >= 0)
|
|
{
|
|
read(file, &seed, sizeof(seed));
|
|
close(file);
|
|
}
|
|
return seed;
|
|
}
|
|
|
|
#ifdef USE_XCURSOR
|
|
// Hack! Hack! SDL does not provide a clean way to get the XDisplay.
|
|
// On the other hand, there are no more planned updates for SDL 1.2,
|
|
// so we should be fine making assumptions.
|
|
struct SDL_PrivateVideoData
|
|
{
|
|
int local_X11;
|
|
Display *X11_Display;
|
|
};
|
|
|
|
struct SDL_VideoDevice
|
|
{
|
|
const char *name;
|
|
int (*functions[9])();
|
|
SDL_VideoInfo info;
|
|
SDL_PixelFormat *displayformatalphapixel;
|
|
int (*morefuncs[9])();
|
|
Uint16 *gamma;
|
|
int (*somefuncs[9])();
|
|
unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack!
|
|
int is_32bit;
|
|
int (*itsafuncs[13])();
|
|
SDL_Surface *surfaces[3];
|
|
SDL_Palette *physpal;
|
|
SDL_Color *gammacols;
|
|
char *wm_strings[2];
|
|
int offsets[2];
|
|
SDL_GrabMode input_grab;
|
|
int handles_any_size;
|
|
SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in?
|
|
};
|
|
|
|
extern SDL_VideoDevice *current_video;
|
|
#define SDL_Display (current_video->hidden->X11_Display)
|
|
|
|
SDL_Cursor *CreateColorCursor(FTexture *cursorpic)
|
|
{
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
SDL_Surface *cursorSurface = NULL;
|
|
SDL_Rect cursorBlit = {0, 0, 32, 32};
|
|
bool I_SetCursor(FTexture *cursorpic)
|
|
{
|
|
if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null)
|
|
{
|
|
// Must be no larger than 32x32.
|
|
if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#ifdef USE_XCURSOR
|
|
if (UseXCursor)
|
|
{
|
|
if (FirstCursor == NULL)
|
|
{
|
|
FirstCursor = SDL_GetCursor();
|
|
}
|
|
X11Cursor = CreateColorCursor(cursorpic);
|
|
if (X11Cursor != NULL)
|
|
{
|
|
SDL_SetCursor(X11Cursor);
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
if (cursorSurface == NULL)
|
|
cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0));
|
|
|
|
SDL_ShowCursor(0);
|
|
SDL_LockSurface(cursorSurface);
|
|
BYTE buffer[32*32*4];
|
|
memset(buffer, 0, 32*32*4);
|
|
FBitmap bmp(buffer, 32*4, 32, 32);
|
|
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
|
|
memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4);
|
|
SDL_UnlockSurface(cursorSurface);
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(1);
|
|
|
|
if (cursorSurface != NULL)
|
|
{
|
|
SDL_FreeSurface(cursorSurface);
|
|
cursorSurface = NULL;
|
|
}
|
|
#ifdef USE_XCURSOR
|
|
if (X11Cursor != NULL)
|
|
{
|
|
SDL_SetCursor(FirstCursor);
|
|
SDL_FreeCursor(X11Cursor);
|
|
X11Cursor = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|