Commit graph

56 commits

Author SHA1 Message Date
Christoph Oelckers
3a477f6903 - DavidPH's patch for Linux compilation. 2013-06-23 20:54:21 +02:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Braden Obrzut
1b5bff9603 - Fixed: Solaris compile.
SVN r3928 (trunk)
2012-11-01 18:23:39 +00:00
Braden Obrzut
1907983ab7 - Ported frame rate limiting code to SDL.
SVN r3891 (trunk)
2012-10-17 19:45:04 +00:00
Braden Obrzut
449bd90121 - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
SVN r3367 (trunk)
2012-02-16 22:58:17 +00:00
Christoph Oelckers
893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Braden Obrzut
9c8bb236ec - Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
	* Fixed severe copy-pasta portal copy bug.
	* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
	* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
	* Maybe fixed Linux compilation?

SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Randy Heit
de8bf651f2 - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut
bdbea0da32 - Use kernel semaphores on Mac OS X since it doesn't support POSIX semaphores.
SVN r3276 (trunk)
2011-08-01 03:53:57 +00:00
Braden Obrzut
dc50487432 - Lets try using semaphores on Linux instead of sleeping to implement cl_capfps.
SVN r3270 (trunk)
2011-07-11 02:35:33 +00:00
Christoph Oelckers
1993e969b7 - GCC warning fixes (GCC stupidity for the most part.)
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Braden Obrzut
f942cd0bf3 - Added cursor support for SDL.
SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Christoph Oelckers
2b0262d111 - added Chris's KDE IWAD picker submission.
SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Braden Obrzut
9e2e9262a4 - Fixed: Crash in Linux due to passing FStrings as character arrays.
- Fixed: More places where SBarInfo used the unscaled information from graphics.

SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers
eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Braden Obrzut
1cf12693ba - Added Cocoa IWAD picker for Mac OS X.
SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Braden Obrzut
5a4be4b62b - Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
SVN r2310 (trunk)
2010-05-06 20:32:03 +00:00
Randy Heit
26f14f439b - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started
with +vid_fps 1, it can need the time before the timer is ready to start.


SVN r2009 (trunk)
2009-11-29 02:57:09 +00:00
Randy Heit
48d78730f3 - Mac version now links. Updaterevision refuses to give me a version number.
Zipdir is not doing byte swapping like it should. zdoom.ini is stored
  in ~/Preferences, but all other file accesses are probably going to be
  like Windows and look in the same directory as the executable.



SVN r1786 (trunk)
2009-09-03 03:51:41 +00:00
Randy Heit
33a397c04b - Basic Mac support: Everything compiles but does not yet link.
SVN r1780 (trunk)
2009-09-01 02:08:53 +00:00
Randy Heit
7d4c21b167 - Fixed: SDL/i_system.cpp should use a return type for strrchr that has the same
constness as its first parameter. (As some GCCs will actually check this, I guess.)

SVN r1696 (trunk)
2009-06-30 23:26:03 +00:00
Randy Heit
7371c4a516 - Changed random seed initialization so that it uses the system's
cryptographically secure random number generator, if available, instead
  of the current time.
- Changed the random number generator from Lee Killough's algorithm to the
  SFMT607 variant of the Mersenne Twister.

SVN r1507 (trunk)
2009-03-27 04:49:17 +00:00
Randy Heit
035edb32ad - Stopped sending double the number of wheel events as appropriate to the
console under Linux.
- Added middle mouse button selection pasting for X systems.



SVN r1420 (trunk)
2009-02-10 02:16:41 +00:00
Randy Heit
025e36ee41 - Changed I_GetFromClipboard() to return an FString.
SVN r1414 (trunk)
2009-02-08 03:32:27 +00:00
Randy Heit
be165578ea - Added GTK+-based clipboard support for Linux.
- Fixed: Most Linux filesystems do not fill in d_type for scandir(), so we
  cannot rely on it to detect directories.
- Added NicePath() function to perform shell-style ~ substitution on path
  names.
- Changed the default screenshot directory on Unix to ~/.zdoom/screenshots/.
- Added -shotdir command line option to temporarily override the
  screenshot_dir cvar.



SVN r1413 (trunk)
2009-02-08 02:52:43 +00:00
Randy Heit
d0e7e574e1 - Added a fflush() call after the logfile write in I_FatalError so that the
error text is visible in the file while the error dialog is displayed.


SVN r1396 (trunk)
2009-02-04 01:23:47 +00:00
Christoph Oelckers
4bcd3faef8 - moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew.
- merged MAPINFO branch back into trunk.

SVN r1393 (trunk)
2009-02-03 19:11:43 +00:00
Randy Heit
b6528a604e SVN r1366 (trunk) 2009-01-25 01:16:00 +00:00
Christoph Oelckers
aa5bdd0884 - fixed r1342 changes
SVN r1345 (trunk)
2009-01-01 22:35:29 +00:00
Christoph Oelckers
ee8ce6c1e1 - Changed Linux's I_MSTime to work the same as Windows's.
SVN r1342 (trunk)
2009-01-01 12:05:02 +00:00
Randy Heit
9430001425 - Added one to return value of SDL_GetTicks() to ensure non-zeroness.
SVN r1288 (trunk)
2008-11-14 23:16:21 +00:00
Randy Heit
c1cefee2f4 - Made sdl/i_system.cpp:I_GetTimePolled() functionally equivalent to the
Win32 version.
- Updated fmod_wrap.h and fmodsound.cpp for FMOD 4.20.
- GCC warning removal.


SVN r1286 (trunk)
2008-11-09 05:50:54 +00:00
Randy Heit
30ef6a0c2d - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON
and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back
  or recorded with wipes enabled, and prevents multiplayer games from
  starting until all players' wipes have finished.


SVN r1272 (trunk)
2008-10-21 02:27:21 +00:00
Randy Heit
cb159b26c2 - Fixed: SDL builds did not shutdown the sound system at exit.
- Fixed: ThingCountSector and ThingCountNameSector did not remove enough
  entries from the stack, and did not put the result in the right slot.
- Fixed: Teleport lines were prioritized over secret lines when deciding what
  color to draw them on the automap.
- Fixed: Death-reverting morphs did not remove the morph item from the
  player's inventory when death caused the morph to revert.
- Updated fmod_wrap.h for FMOD Ex 4.18.


SVN r1259 (trunk)
2008-10-14 01:24:27 +00:00
Christoph Oelckers
b2b81fc8ad Linux compile fixes.
SVN r1236 (trunk)
2008-09-19 07:10:14 +00:00
Christoph Oelckers
db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Randy Heit
ad96225213 - Changed Linux to use clock_gettime for profiling instead of rdtsc. This
avoids potential erroneous results on multicore and variable speed
  processors. Windows will need to be updated accordingly.



SVN r1142 (trunk)
2008-08-10 03:25:08 +00:00
Randy Heit
dda5ddd3c2 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
registers AMD64 provides, this routine still needs to be written as self-
  modifying code for maximum performance. The additional registers do allow
  for further optimization over the x86 version by allowing all four pixels
  to be in flight at the same time. The end result is that AMD64 ASM is about
  2.18 times faster than AMD64 C and about 1.06 times faster than x86 ASM.
  (For further comparison, AMD64 C and x86 C are practically the same for
  this function.) Should I port any more assembly to AMD64, mvlineasm4 is the
  most likely candidate, but it's not used enough at this point to bother.
  Also, this may or may not work with Linux at the moment, since it doesn't
  have the eh_handler metadata. Win64 is easier, since I just need to
  structure the function prologue and epilogue properly and use some
  assembler directives/macros to automatically generate the metadata. And
  that brings up another point: You need YASM to assemble the AMD64 code,
  because NASM doesn't support the Win64 metadata directives.
- Added an SSE version of DoBlending. This is strictly C intrinsics.
  VC++ still throws around unneccessary register moves. GCC seems to be
  pretty close to optimal, requiring only about 2 cycles/color. They're
  both faster than my hand-written MMX routine, so I don't need to feel
  bad about not hand-optimizing this for x64 builds.
- Removed an extra instruction from DoBlending_MMX, transposed two
  instructions, and unrolled it once, shaving off about 80 cycles from the
  time required to blend 256 palette entries. Why? Because I tried writing
  a C version of the routine using compiler intrinsics and was appalled by
  all the extra movq's VC++ added to the code. GCC was better, but still
  generated extra instructions. I only wanted a C version because I can't
  use inline assembly with VC++'s x64 compiler, and x64 assembly is a bit
  of a pain. (It's a pain because Linux and Windows have different calling
  conventions, and you need to maintain extra metadata for functions.) So,
  the assembly version stays and the C version stays out.
- Removed all the pixel doubling r_detail modes, since the one platform they
  were intended to assist (486) actually sees very little benefit from them.
- Rewrote CheckMMX in C and renamed it to CheckCPU.
- Fixed: CPUID function 0x80000005 is specified to return detailed L1 cache
  only for AMD processors, so we must not use it on other architectures, or
  we end up overwriting the L1 cache line size with 0 or some other number
  we don't actually understand.


SVN r1134 (trunk)
2008-08-09 03:13:43 +00:00
Christoph Oelckers
fddf69e950 - Added DECORATE conversions for Hexen's Cleric Mace, Firedemon and fog by
Karate Chris.
- Added several type checks to the weapon slot code.
- Changed: Players no longer respawn in instant death sectors with 
  the 'Respawn where died' flag on.


SVN r1101 (trunk)
2008-08-02 08:38:07 +00:00
Randy Heit
de5d4715c2 - Added Linux support for the CMakeLists. This meant downgrading them for
CMake 2.4, since the distros don't seem to consider 2.6 stable yet.
  As a bonus, GTK+ is no longer a required dependency; now it's optional.
- Made dehsupp ignore CR characters, so it doesn't spew warnings on Linux.



SVN r1092 (trunk)
2008-07-25 01:37:44 +00:00
Randy Heit
de18276b24 - Changed the default snd_output under Linux to OSS.
- Fixed the behavior of the "Don't ask" checkbox for the GTK+ version of
  the IWAD dialog.



SVN r452 (trunk)
2007-01-16 02:19:25 +00:00
Randy Heit
c196880ee5 - Added a GTK+ version of the IWAD selection dialog box. That brings the
Linux port one step closer to feature parity with the Windows version.



SVN r451 (trunk)
2007-01-16 01:53:43 +00:00
Randy Heit
b2b28fa2f5 - Fixed: The SDL input code must convert the event.data1 to uppercase.
- Added more resolution options when playing windowed under SDL.
- Changed SDL mouse handling to be basically identical to the (non-DirectInput)
  Win32 code. The mouse is polled periodically and constantly warped to the
  center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput()
  is apparently no longer a reliable means of obtaining continuous relative
  mouse motion events.
- Fixed: The non-Windows implementation of I_FindClose() did not check for -1
  handles.



SVN r432 (trunk)
2006-12-29 05:14:19 +00:00
Randy Heit
83373fba88 Note: I have not tried compiling these recent changes under Linux. I wouldn't
be surprised if it doesn't work.

- Reorganized the network startup loops so now they are event driven. There is
  a single function that gets called to drive it, and it uses callbacks to
  perform the different stages of the synchronization. This lets me have a nice,
  responsive abort button instead of the previous unannounced hit-escape-to-
  abort behavior, and I think the rearranged code is slightly easier to
  understand too.
- Increased the number of bytes for version info during D_ArbitrateNetStart(),
  in preparation for the day when NETGAMEVERSION requires more than one byte.
- I noticed an issue with Vista RC1 and the new fatal error setup. Even after
  releasing a DirectDraw or Direct3D interface, the DWM can still use the
  last image drawn using them when it composites the window. It doesn't always
  do it but it does often enough that it is a real problem. At this point, I
  don't know if it's a problem with the release version of Vista or not.
  After messing around, I discovered the problem was caused by ~Win32Video()
  hiding the window and then having it immediately shown soon after. The DWM
  kept an image of the window to do the transition effect with, and then when
  it didn't get a chance to do the transition, it didn't properly forget about
  its saved image and kept plastering it on top of everything else
  underneath.
- Added a network synchronization panel to the window during netgame startup.
- Fixed: PClass::CreateDerivedClass() must initialize StateList to NULL.
  Otherwise, classic DECORATE definitions generate a big, fat crash.
- Resurrected the R_Init progress bar, now as a standard Windows control.
- Removed the sound failure dialog. The FMOD setup already defaulted to no
  sound if initialization failed, so this only applies when snd_output is set
  to "alternate" which now also falls back to no sound. In addition, it wasn't
  working right, and I didn't feel like fixing it for the probably 0% of users
  it affected.
- Fixed: The edit control used for logging output added text in reverse order
  on Win9x.
- Went back to the roots and made graphics initialization one of the last
  things to happen during setup. Now the startup text is visible again. More
  importantly, the main window is no longer created invisible, which seems
  to cause trouble with it not always appearing in the taskbar. The fatal
  error dialog is now also embedded in the main window instead of being a
  separate modal dialog, so you can play with the log window to see any
  problems that might be reported there.
  
  Rather than completely restoring the original startup order, I tried to
  keep things as close to the way they were with early graphics startup. In
  particular, V_Init() now creates a dummy screen so that things that need
  screen dimensions can get them. It gets replaced by the real screen later
  in I_InitGraphics(). Will need to check this under Linux to make sure it
  didn't cause any problems there.
- Removed the following stubs that just called functions in Video:
    - I_StartModeIterator()
    - I_NextMode()
    - I_DisplayType()
  I_FullscreenChanged() was also removed, and a new fullscreen parameter
  was added to IVideo::StartModeIterator(), since that's all it controlled.
- Renamed I_InitHardware() back to I_InitGraphics(), since that's all it's
  initialized post-1.22.


SVN r416 (trunk)
2006-12-19 04:09:10 +00:00
Christoph Oelckers
a90ba9deb6 - Converted Ettin and Centaur to DECORATE.
- Made the Ettin's and Centaur's howling sound an actor property.
- Added A_CustomComboAttack function to finally have something that can
  replace the old A_ComboAttack function.
- Added A_SpawnItemEx function that removes the problems with A_SpawnItem
  and which also should make most of the A_CustomMissile abuse unnecessary.
- Added A_QueueCorpse to the list of DECORATE code pointers.
- Made the size of Hexen's corpse queue configurable by CVAR
  (sv_corpsequeuesize.) Setting this CVAR to -1 will disable corpse 
  queuing completely so that even in Hexen all corpses will stay forever.


SVN r392 (trunk)
2006-11-27 00:01:30 +00:00
Randy Heit
b132575533 - Added a dialog that gives the user the chance to fix things if the config
could not be saved for some reason.
- Added the writeini console command to write the config file, optionally
  specifying a specific file name for it.
- Fixed: "Multiplayer" demos that only had one player were not played back
  properly because the demo playback code only checked the number of players
  to determine if it should be played as a netdemo.


SVN r333 (trunk)
2006-09-20 02:00:19 +00:00
Randy Heit
76e94bde6b Added some Linux fixes that were needed after the last commit.
SVN r327 (trunk)
2006-09-14 00:17:10 +00:00
Randy Heit
c412b42703 - Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
2006-09-14 00:02:31 +00:00
Randy Heit
6695e255ce - Added actor replacement for DECORATE. This works at a higher level than
using duplicate DoomEdNums and will affect all attempts to spawn the
  replaced actor. However, because this happens for all spawns and not just
  at map load, the replacing actor must be compatible with the replaced
  actor, which means that an actor can only serve as a replacement for one
  of its baseclasses. For example, if you want to use a modified imp, you can
  use this DECORATE:
      actor MyImp : DoomImp replaces DoompImp
      {
          // Put changed properties here
      }
- New: The IWAD dialog now remembers the last IWAD you picked and
  automatically highlights it the next time you run the game. This also
  applies if you check "Don't ask me this again": The IWAD selected will be
  the one that gets automatically loaded, not the one located first. (Using
  the -iwad parameter will not change the default IWAD.) In addition, you
  can now bring the dialog up even if you disable it by holding down SHIFT
  during startup.
- Changed ExtractFilePath() and ExtractFileBase() to return FStrings instead
  of writing to a provided output buffer. ExtractFileBase() can also
  optionally keep the file's extension in the result.
- Removed the -heapsize parameter entirely. The informational message should
  no longer be needed.
- Removed -maxdemo parameter. There's no point to having it around since
  the demo buffer grows automatically.


SVN r238 (trunk)
2006-07-08 02:17:35 +00:00