gzdoom-gles/src/posix/cocoa
Christoph Oelckers 9b87a167d7 - replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00
..
critsec.cpp
critsec.h
i_common.h Fixed compilation with macOS SDK earlier than 10.7 2017-01-13 10:52:35 +02:00
i_input.mm - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
i_joystick.cpp Fixed compilation warnings in Cocoa backend 2016-11-19 16:42:16 +01:00
i_main.mm Print unknown if release information is unavailable on macOS 2016-11-19 16:42:16 +01:00
i_main_except.cpp
i_system.mm - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
i_timer.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
i_video.mm - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
sdlglvideo.h Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
st_console.h
st_console.mm - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
st_start.mm