gzdoom-gles/src/win32
Christoph Oelckers 9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
deadguy.bmp
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
fb_d3d9_wipe.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
fb_ddraw.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - move vid_listadapters CCMD into common code. 2010-08-11 06:31:47 +00:00
helperthread.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
helperthread.h
i_cd.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
i_crash.cpp - Add the game log to the crash report. I don't know why I didn't think to do this sooner. 2010-03-04 02:17:34 +00:00
i_dijoy.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
i_input.cpp - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor() 2010-08-08 01:53:41 +00:00
i_input.h - Split the joystick menu into two parts: A top level with general options 2009-07-15 05:53:06 +00:00
i_keyboard.cpp - Fixed: Alt+F4 no longer quit the program. 2009-09-30 04:44:14 +00:00
i_main.cpp - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor() 2010-08-08 01:53:41 +00:00
i_mouse.cpp - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's 2010-08-08 02:04:47 +00:00
i_movie.cpp - Adjusted the noise debug table so that fractional volume levels do not 2008-07-01 01:28:22 +00:00
i_rawps2.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
i_system.cpp - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
i_system.h - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started 2009-11-29 02:57:09 +00:00
i_xinput.cpp The menu code sucks! 2009-07-26 03:25:18 +00:00
icon1.ico
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h
st_start.cpp - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
win32iface.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
win32video.cpp - move vid_listadapters CCMD into common code. 2010-08-11 06:31:47 +00:00
winres.h
wrappers.asm - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
zdoom.exe.manifest
zdoom.rc - Version bump to 2.5.0. 2010-08-11 04:01:26 +00:00
zdoom.RES