gzdoom-gles/src/swrenderer/scene
Christoph Oelckers 9a24771a7d - refactored FDynamicColormap out of sector_t.
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
..
r_3dfloors.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_3dfloors.h Fix portal sprite clipping bugs 2017-02-09 05:42:15 +01:00
r_light.cpp - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
r_light.h Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_opaque_pass.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_opaque_pass.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_portal.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_portal.h - stop using PORTSF_INSKYBOX flag in software renderer as it is not thread safe 2017-03-12 19:43:40 +01:00
r_scene.cpp - turned r_scene_multithreaded back off as zdcmp2 revealed some problems 2017-03-15 04:01:28 +01:00
r_scene.h - allow drawer queues to run immediately to improve r_scene_multithreaded performance 2017-03-14 23:03:14 +01:00
r_translucent_pass.cpp Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_translucent_pass.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00