gzdoom-gles/src/gl
2017-02-10 14:18:00 +01:00
..
compatibility - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
data - clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior. 2017-01-30 22:23:36 +01:00
dynlights - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
renderer - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
scene - make the pixel buffer of the player backdrop dynamic. 2017-02-10 14:18:00 +01:00
shaders - objectcolor stuff. 2017-01-28 19:06:21 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
textures - fixed a small memory leak in the texture manager. 2017-02-03 13:11:55 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility RDTSC-based glcycle_t for macOS 2017-01-31 16:00:14 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00