gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 8eb4697fbd - removed the bot related properties from AWeapon.
This stuff is now kept locally in the bot code so that it doesn't infest the rest of the engine.
And please don't read the new botsupp.txt file as some new means to configure bots! This was merely done to get this data out of the way.
The bots are still broken beyond repair and virtually unusable, even if proper data is provided for all weapons.
2018-11-24 23:48:23 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed typo with RNG name. 2018-11-07 19:20:42 +01:00
heretic - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer. 2018-11-24 18:42:10 +01:00
hexen - removed MeleeWeapon flag from the tomed PhoenixRod and the fighterhammer. 2018-11-24 18:42:10 +01:00
inventory - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
menu - fixed stuck memory usage warning in options menu 2018-10-05 15:22:21 +03:00
raven - testing and cleanup of scripted morph code. 2018-11-24 08:39:35 +01:00
scriptutil - exported one FraggleScript function for testing. 2018-11-24 18:33:42 +01:00
shared - moved the weapon selection logic to PlayerPawn as overridable virtual functions. 2018-11-24 22:22:36 +01:00
statscreen Make StatusScreen::End virtual 2018-09-15 13:21:13 +02:00
statusbar - fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar. 2018-10-20 13:22:11 -04:00
strife - changed PhosphorousFire.DoSpecialDamage to match SVE's handling: 2018-11-16 21:36:57 +01:00
actor.txt - scriptified FilterCoopRespawnInventory. 2018-11-24 20:58:33 +01:00
actor_attacks.txt - exported the blood spawning part of P_LineAttack as a virtual ZScript function. 2018-11-24 22:35:50 +01:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
compatibility.txt - removed bad 'return' in C_MidPrint definition. 2018-10-31 13:13:32 +01:00
constants.txt - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2018-11-24 20:32:12 +01:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Exported destructible geometry to ZScript 2018-11-07 00:12:37 +01:00
level_compatibility.txt - added a compatibility fix for Hacx's MAP05. 2018-10-21 20:27:33 +02:00
mapdata.txt - generate register type info for the parameter lists of all functions. 2018-11-18 17:10:55 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00