gzdoom-gles/src/g_hexen
Christoph Oelckers 8ca7c05e9d - Changed FImageCollection to return translated texture indices so
that animated icons can be done with it.
- Changed FImageCollection to use a TArray to hold its data.
- Fixed: SetChanHeadSettings did an assignment instead of comparing
  the channel ID witg CHAN_CEILING.
- Changed sound sequence names for animated doors to FNames.
- Automatically fixed: DCeiling didn't properly serialize its texture id.
- Replaced integers as texture ID representation with a specific new type
  to track down all potentially incorrect uses and remaining WORDs used
  for texture IDs so that more than 32767 or 65535 textures can be defined.


SVN r1036 (trunk)
2008-06-15 18:36:26 +00:00
..
a_bats.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_bishop.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_blastradius.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_boostarmor.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_centaur.cpp - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00
a_clericboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_clericflame.cpp - Eliminated all use of global variables used as output for P_CheckPosition 2008-04-08 20:52:49 +00:00
a_clericholy.cpp - Fixed: A_VileAttack positioned the fire on the wrong side of the target. 2008-04-14 12:10:45 +00:00
a_clericmace.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_clericstaff.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_dragon.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_fighteraxe.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_fighterboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_fighterhammer.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_fighterplayer.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_fighterquietus.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
a_firedemon.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_flechette.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_fog.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_healingradius.cpp - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
a_heresiarch.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_hexenglobal.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_hexenspecialdecs.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_iceguy.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_korax.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_mageboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_magecone.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_magelightning.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_magestaff.cpp - Changed: For actors not being spawned on the floor P_FindFloorCeiling should 2008-05-14 07:45:40 +00:00
a_magewand.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_pig.cpp - Eliminated some more global variables (onmobj, DoRipping, LastRipped, 2008-04-10 14:38:43 +00:00
a_serpent.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
a_spike.cpp - Added submission for ACS CheckPlayerCamera ACS function. 2008-04-15 10:04:41 +00:00
a_summon.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_teleportother.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
a_weaponpieces.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
a_wraith.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
hexen_sbar.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00