gzdoom-gles/src/maploader
Christoph Oelckers 8bbdee5c28 - redirect most references to the global players array through FLevelLocals.
The Map loader may not access any global state at all - everything it can touch must be exchangable.
Furthermore, if we want to sandbox each level, there may be no direct access to any kind of global state whatsoever from the play code.
2019-01-30 01:15:32 +01:00
..
compatibility.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
edata.cpp - moved the tag manager into FLevelLocals 2019-01-24 01:53:05 +01:00
glnodes.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
maploader.cpp - redirect most references to the global players array through FLevelLocals. 2019-01-30 01:15:32 +01:00
maploader.h - moved most functions of portals.cpp into FLevelLocals. 2019-01-25 00:30:55 +01:00
polyobjects.cpp Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
renderinfo.cpp - store the index of each map item in the struct itself and return that for the Index function. 2019-01-06 00:41:46 +01:00
slopes.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
specials.cpp Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
udmf.cpp - moved UDMF custom properties into FLevelLocals. 2019-01-30 00:47:20 +01:00