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The Map loader may not access any global state at all - everything it can touch must be exchangable. Furthermore, if we want to sandbox each level, there may be no direct access to any kind of global state whatsoever from the play code. |
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.. | ||
compatibility.cpp | ||
edata.cpp | ||
glnodes.cpp | ||
maploader.cpp | ||
maploader.h | ||
polyobjects.cpp | ||
renderinfo.cpp | ||
slopes.cpp | ||
specials.cpp | ||
udmf.cpp |