- moved UDMF custom properties into FLevelLocals.

This commit is contained in:
Christoph Oelckers 2019-01-30 00:37:29 +01:00
parent f410762695
commit ebdb2643c4
6 changed files with 32 additions and 42 deletions

View File

@ -96,6 +96,7 @@ class DSectorMarker;
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
typedef TMap<int, FUDMFKeys> FUDMFKeyMap;
struct FLevelLocals
{
@ -435,6 +436,7 @@ public:
FBlockmap blockmap;
TArray<polyblock_t *> PolyBlockMap;
FUDMFKeyMap UDMFKeys[4];
// These are copies of the loaded map data that get used by the savegame code to skip unaltered fields
// Without such a mechanism the savegame format would become too slow and large because more than 80-90% are normally still unaltered.
@ -464,7 +466,7 @@ public:
uint8_t md5[16]; // for savegame validation. If the MD5 does not match the savegame won't be loaded.
int time; // time in the hub
int maptime; // time in the map
int maptime; // time in the map
int totaltime; // time in the game
int starttime;
int partime;

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@ -285,20 +285,6 @@ const char *UDMFParserBase::CheckString(const char *key)
//
//===========================================================================
typedef TMap<int, FUDMFKeys> FUDMFKeyMap;
static FUDMFKeyMap UDMFKeys[4];
// Things must be handled differently
void P_ClearUDMFKeys()
{
for(int i=0;i<4;i++)
{
UDMFKeys[i].Clear();
}
}
static int udmfcmp(const void *a, const void *b)
{
FUDMFKey *A = (FUDMFKey*)a;
@ -346,11 +332,11 @@ FUDMFKey *FUDMFKeys::Find(FName key)
//
//===========================================================================
int GetUDMFInt(int type, int index, FName key)
int GetUDMFInt(FLevelLocals *Level, int type, int index, FName key)
{
assert(type >=0 && type <=3);
FUDMFKeys *pKeys = UDMFKeys[type].CheckKey(index);
FUDMFKeys *pKeys = Level->UDMFKeys[type].CheckKey(index);
if (pKeys != NULL)
{
@ -363,11 +349,11 @@ int GetUDMFInt(int type, int index, FName key)
return 0;
}
double GetUDMFFloat(int type, int index, FName key)
double GetUDMFFloat(FLevelLocals *Level, int type, int index, FName key)
{
assert(type >=0 && type <=3);
FUDMFKeys *pKeys = UDMFKeys[type].CheckKey(index);
FUDMFKeys *pKeys = Level->UDMFKeys[type].CheckKey(index);
if (pKeys != NULL)
{
@ -380,11 +366,11 @@ double GetUDMFFloat(int type, int index, FName key)
return 0;
}
FString GetUDMFString(int type, int index, FName key)
FString GetUDMFString(FLevelLocals *Level, int type, int index, FName key)
{
assert(type >= 0 && type <= 3);
FUDMFKeys *pKeys = UDMFKeys[type].CheckKey(index);
FUDMFKeys *pKeys = Level->UDMFKeys[type].CheckKey(index);
if (pKeys != NULL)
{
@ -459,7 +445,7 @@ public:
}
void AddUserKey(FName key, int kind, int index)
{
FUDMFKeys &keyarray = UDMFKeys[kind][index];
FUDMFKeys &keyarray = Level->UDMFKeys[kind][index];
for(unsigned i=0; i < keyarray.Size(); i++)
{

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@ -5277,26 +5277,26 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args)
switch(funcIndex)
{
case ACSF_GetLineUDMFInt:
return GetUDMFInt(UDMF_Line, LineFromID(args[0]), Level->Behaviors.LookupString(args[1]));
return GetUDMFInt(Level, UDMF_Line, LineFromID(args[0]), Level->Behaviors.LookupString(args[1]));
case ACSF_GetLineUDMFFixed:
return DoubleToACS(GetUDMFFloat(UDMF_Line, LineFromID(args[0]), Level->Behaviors.LookupString(args[1])));
return DoubleToACS(GetUDMFFloat(Level, UDMF_Line, LineFromID(args[0]), Level->Behaviors.LookupString(args[1])));
case ACSF_GetThingUDMFInt:
case ACSF_GetThingUDMFFixed:
return 0; // Not implemented yet
case ACSF_GetSectorUDMFInt:
return GetUDMFInt(UDMF_Sector, Level->FindFirstSectorFromTag(args[0]), Level->Behaviors.LookupString(args[1]));
return GetUDMFInt(Level, UDMF_Sector, Level->FindFirstSectorFromTag(args[0]), Level->Behaviors.LookupString(args[1]));
case ACSF_GetSectorUDMFFixed:
return DoubleToACS(GetUDMFFloat(UDMF_Sector, Level->FindFirstSectorFromTag(args[0]), Level->Behaviors.LookupString(args[1])));
return DoubleToACS(GetUDMFFloat(Level, UDMF_Sector, Level->FindFirstSectorFromTag(args[0]), Level->Behaviors.LookupString(args[1])));
case ACSF_GetSideUDMFInt:
return GetUDMFInt(UDMF_Side, SideFromID(args[0], args[1]), Level->Behaviors.LookupString(args[2]));
return GetUDMFInt(Level, UDMF_Side, SideFromID(args[0], args[1]), Level->Behaviors.LookupString(args[2]));
case ACSF_GetSideUDMFFixed:
return DoubleToACS(GetUDMFFloat(UDMF_Side, SideFromID(args[0], args[1]), Level->Behaviors.LookupString(args[2])));
return DoubleToACS(GetUDMFFloat(Level, UDMF_Side, SideFromID(args[0], args[1]), Level->Behaviors.LookupString(args[2])));
case ACSF_GetActorVelX:
actor = Level->SingleActorFromTID(args[0], activator);
@ -10680,8 +10680,8 @@ void ACSProfile(FLevelLocals *Level, FCommandLine &argv)
static const char *sort_names[] = { "total", "min", "max", "avg", "runs" };
static const uint8_t sort_match_len[] = { 1, 2, 2, 1, 1 };
TArray<ProfileCollector> ScriptProfiles, FuncProfiles;
long limit = 10;
TArray<ProfileCollector> ScriptProfiles, FuncProfiles;
long limit = 10;
int (*sorter)(const void *, const void *) = sort_by_total_instr;
assert(countof(sort_names) == countof(sort_match_len));

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@ -74,8 +74,6 @@
#include "am_map.h"
#include "fragglescript/t_script.h"
void P_ClearUDMFKeys();
extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
extern unsigned int R_OldBlend;
@ -260,6 +258,11 @@ void FLevelLocals::ClearLevelData()
total_monsters = total_items = total_secrets =
killed_monsters = found_items = found_secrets =
wminfo.maxfrags = 0;
for (int i = 0; i < 4; i++)
{
UDMFKeys[i].Clear();
}
SN_StopAllSequences(this);
@ -345,7 +348,6 @@ void P_FreeLevelData ()
// [ZZ] delete per-map event handlers
E_Shutdown(true);
R_FreePastViewers();
P_ClearUDMFKeys();
DThinker::DestroyAllThinkers ();

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@ -153,9 +153,9 @@ struct maplinedef_t;
void P_LoadTranslator(const char *lumpname);
int P_TranslateSectorSpecial (int);
int GetUDMFInt(int type, int index, FName key);
double GetUDMFFloat(int type, int index, FName key);
FString GetUDMFString(int type, int index, FName key);
int GetUDMFInt(FLevelLocals *Level, int type, int index, FName key);
double GetUDMFFloat(FLevelLocals *Level, int type, int index, FName key);
FString GetUDMFString(FLevelLocals *Level, int type, int index, FName key);
void FixMinisegReferences();
void FixHoles();

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@ -2554,7 +2554,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetAutomapPosition, GetAutomapPositi
static int ZGetUDMFInt(FLevelLocals *self, int type, int index, int key)
{
return GetUDMFInt(type, index, ENamedName(key));
return GetUDMFInt(self,type, index, ENamedName(key));
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFInt, ZGetUDMFInt)
@ -2563,12 +2563,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFInt, ZGetUDMFInt)
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_INT(GetUDMFInt(type, index, key));
ACTION_RETURN_INT(GetUDMFInt(self, type, index, key));
}
static double ZGetUDMFFloat(FLevelLocals *self, int type, int index, int key)
{
return GetUDMFFloat(type, index, ENamedName(key));
return GetUDMFFloat(self, type, index, ENamedName(key));
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFFloat, ZGetUDMFFloat)
@ -2577,12 +2577,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFFloat, ZGetUDMFFloat)
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_FLOAT(GetUDMFFloat(type, index, key));
ACTION_RETURN_FLOAT(GetUDMFFloat(self, type, index, key));
}
static void ZGetUDMFString(FLevelLocals *self, int type, int index, int key, FString *result)
{
*result = GetUDMFString(type, index, ENamedName(key));
*result = GetUDMFString(self, type, index, ENamedName(key));
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFString, ZGetUDMFString)
@ -2591,7 +2591,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFString, ZGetUDMFString)
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_STRING(GetUDMFString(type, index, key));
ACTION_RETURN_STRING(GetUDMFString(self, type, index, key));
}
DEFINE_ACTION_FUNCTION(FLevelLocals, GetChecksum)