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https://github.com/ZDoom/gzdoom-gles.git
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8b01a88b76
Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago. |
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.. | ||
gl_bsp.cpp | ||
gl_clipper.cpp | ||
gl_clipper.h | ||
gl_decal.cpp | ||
gl_drawinfo.cpp | ||
gl_drawinfo.h | ||
gl_fakeflat.cpp | ||
gl_flats.cpp | ||
gl_portal.cpp | ||
gl_portal.h | ||
gl_renderhacks.cpp | ||
gl_scene.cpp | ||
gl_sky.cpp | ||
gl_skydome.cpp | ||
gl_sprite.cpp | ||
gl_spritelight.cpp | ||
gl_vertex.cpp | ||
gl_wall.h | ||
gl_walls.cpp | ||
gl_walls_draw.cpp | ||
gl_weapon.cpp |