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Fix missing flash if multisampling was on and no post processing effects active
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1 changed files with 5 additions and 1 deletions
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@ -856,7 +856,11 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo
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TonemapScene();
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ColormapScene();
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LensDistortScene();
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DrawBlend(viewsector); // This should be done after postprocessing, not before.
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// This should be done after postprocessing, not before.
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mBuffers->BindCurrentFB();
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glViewport(mScreenViewport.left, mScreenViewport.top, mScreenViewport.width, mScreenViewport.height);
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DrawBlend(viewsector);
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}
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mDrawingScene2D = false;
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eye->TearDown();
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