gzdoom-gles/src/swrenderer/scene
2017-02-03 09:00:46 +01:00
..
r_3dfloors.cpp Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_3dfloors.h Convert r_3dfloors to a class 2017-01-04 18:54:14 +01:00
r_light.cpp Add functions to CameraLight 2017-02-03 09:00:46 +01:00
r_light.h Add functions to CameraLight 2017-02-03 09:00:46 +01:00
r_opaque_pass.cpp Add functions to CameraLight 2017-02-03 09:00:46 +01:00
r_opaque_pass.h Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
r_portal.cpp Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
r_portal.h Remove the 1000 portal segment limit and make WallPortals private to RenderPortal 2017-01-24 05:31:39 +01:00
r_scene.cpp Add functions to CameraLight 2017-02-03 09:00:46 +01:00
r_scene.h Make RenderActorView private 2017-01-15 23:03:58 +01:00
r_translucent_pass.cpp Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
r_translucent_pass.h Move DrewAVoxel to VisibleSpriteList 2017-01-26 08:39:44 +01:00