..
models
- changed voxel remapping to make a copy instead of destroying the original.
2018-04-03 00:30:02 +02:00
a_dynlightdata.cpp
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
2018-04-07 23:30:28 +02:00
colormaps.cpp
- sound code and most of texture code converted to FileRdr.
2018-03-10 18:45:11 +01:00
colormaps.h
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
2017-03-16 00:56:03 +01:00
gldefs.cpp
- moved all variables not related to the hardware renderer's texture state out of gl_info.
2018-04-02 13:00:33 +02:00
matrix.cpp
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
matrix.h
- moved the matrix code out of 'gl' because the model code also needs it.
2017-11-25 13:51:09 +01:00
portalgroups.cpp
- moved portal grouping code out of GL and into r_data.
2018-04-02 00:39:04 +02:00
r_interpolate.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
r_interpolate.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
r_translate.cpp
- integrated GL parts of translation handling into the main module.
2018-04-01 00:59:49 +02:00
r_translate.h
- integrated GL parts of translation handling into the main module.
2018-04-01 00:59:49 +02:00
r_vanillatrans.cpp
- use 0 as the default for r_vanillatrans.
2017-06-04 12:39:39 +02:00
r_vanillatrans.h
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
renderinfo.cpp
- moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
2018-04-02 09:27:40 +02:00
renderstyle.cpp
- made the screen blend work for the software renderer.
2018-04-07 10:53:20 +02:00
renderstyle.h
- made the screen blend work for the software renderer.
2018-04-07 10:53:20 +02:00
sprites.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
sprites.h
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
2017-05-03 21:13:31 +02:00
voxels.cpp
- changed voxel remapping to make a copy instead of destroying the original.
2018-04-03 00:30:02 +02:00
voxels.h
- changed voxel remapping to make a copy instead of destroying the original.
2018-04-03 00:30:02 +02:00