gzdoom-gles/src/rendering
Christoph Oelckers 60a20af8ff - fixed code that deternines when to upscale a texture.
This was very much non-functional.
2020-06-10 00:21:19 +02:00
..
2d - fixed the burn shader. 2020-06-09 22:06:19 +02:00
hwrenderer - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
swrenderer - fixed code that deternines when to upscale a texture. 2020-06-10 00:21:19 +02:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00