..
common
Fix compilation on DragonFly BSD
2020-06-10 10:59:33 +03:00
console
- made video base code game independent
2020-04-28 22:54:53 +02:00
g_statusbar
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-06 12:51:03 +02:00
gamedata
Merge branch 'master' of https://github.com/coelckers/gzdoom
2020-05-25 21:23:25 +02:00
intermission
- export common formulae to functions instead of copy-pasting them
2020-05-07 04:34:17 -04:00
maploader
- Fixed crash on maps with out of range sidedef and sector numbers, adapted from PRBoom.
2020-05-29 18:59:58 +02:00
menu
- since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided.
2020-06-08 23:37:22 +02:00
playsim
Hotfix: LineTrace now reports the correct number of portal crossings.
2020-06-07 15:04:44 +02:00
posix
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
2020-04-23 21:48:50 +02:00
r_data
- added a flash component to the colormap shader.
2020-06-07 09:16:56 +02:00
rendering
- fixed code that deternines when to upscale a texture.
2020-06-10 00:21:19 +02:00
scripting
- tighten rules for action functions called from Decorate
2020-06-07 15:00:32 +03:00
sound
Merge branch 'master' into texture_rework
2020-04-29 08:04:15 +02:00
utility /nodebuilder
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
win32
- moved Windows platform code as well.
2020-04-23 22:26:30 +02:00
__autostart.cpp
- fix autoseg registration by moving start/end files back to src directory
2020-04-13 10:14:07 +03:00
am_map.cpp
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2019-12-16 23:52:39 +01:00
CMakeLists.txt
- moved m_joy to common.
2020-06-08 23:37:21 +02:00
ct_chat.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
d_anonstats.cpp
- moved gl_load to common.
2020-04-11 20:20:59 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_event.h
- copied some fixes for overlong config entries from Raze.
2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp
- fixed compile errors in POSIX platform code.
2020-04-22 20:42:13 +02:00
d_main.cpp
- Strip out any color escape sequences before setting a window title.
2020-06-02 21:49:53 +02:00
d_main.h
- moved the frame rate drawer out of DFrameBuffer.
2020-04-27 23:53:26 +02:00
d_net.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
d_net.h
d_netinf.h
- fixed startup-time setup of serverinfo CVARs.
2020-04-13 11:53:08 +02:00
d_netinfo.cpp
Add a cvar to control weapon bobbing while firing
2020-05-31 23:12:11 +02:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
doomdata.h
Added MTF_NOCOUNT to spawn flags
2020-04-27 20:30:37 +02:00
doomdef.h
- moved key definitions to their own header.
2020-04-11 20:19:25 +02:00
doomstat.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
doomstat.h
- fixed compile errors in POSIX platform code.
2020-04-22 20:42:13 +02:00
doomtype.h
- added a new light mode that emulates Build's depth fading.
2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp
- made load game failure a bit more resilient
2020-01-02 13:40:14 +02:00
events.h
- moved a few leftover utility classes to 'common'.
2020-04-29 17:51:04 +02:00
g_cvars.cpp
- decoupled the string table from game implementation details.
2020-04-11 20:19:51 +02:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
g_game.cpp
- mapped "Smooth mouse" back to m_filter CVAR and removed smooth_mouse.
2020-06-10 12:55:04 +02:00
g_game.h
- moved most of the OpenGL backend to 'common'.
2020-04-26 14:44:19 +02:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_level.cpp
- do not allow playing sounds during PlayerFinishLevel.
2020-06-09 21:01:14 +02:00
g_level.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
g_levellocals.h
- force player respawn to call up the player's default class settings before determining where to respawn the player
2020-05-07 04:33:28 -04:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
gameconfigfile.h
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
2020-04-27 22:24:41 +02:00
gamestate.h
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
hu_stuff.h
- backport some fixes from Raze - mostly redundant includes.
2020-04-11 20:20:39 +02:00
i_net.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
i_net.h
- refactored the exit calls out of the networking code
2019-10-07 00:55:14 +02:00
m_cheat.cpp
- fixed compilation of optimized GCC and Clang targets
2020-04-12 11:03:25 +03:00
m_cheat.h
m_misc.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
p_conversation.cpp
- made video base code game independent
2020-04-28 22:54:53 +02:00
p_conversation.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_openmap.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_saveg.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- moved the frame rate drawer out of DFrameBuffer.
2020-04-27 23:53:26 +02:00
p_setup.h
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
p_states.cpp
- removed the implicit conversion operators from FName.
2020-04-11 14:00:13 +02:00
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer_doom.cpp
- fixed serializer.
2020-04-11 22:53:26 +02:00
serializer_doom.h
- reactivated saving of sounds by name, not by index.
2020-04-13 10:32:46 +02:00
st_start.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 17:34:42 +01:00
st_stuff.h
version.h
Fixed wrong MINDEMOVERSION which was committed in 95f447927a
2020-06-08 15:10:00 +02:00
wi_stuff.cpp
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-06 12:51:03 +02:00
wi_stuff.h
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
zzautozend.cpp
- fix autoseg registration by moving start/end files back to src directory
2020-04-13 10:14:07 +03:00