gzdoom-gles/src/win32
Randy Heit 7fea07dff7 - Split DirectInput keyboard handling into a separate file and class. I also
switched it to buffered input, and the pause key seems to be properly
  cooked, so I don't need to look for it with WM_KEYDOWN/UP. Tab doesn't
  need to be special-cased either, because buffered input never passes on
  the Tab key when you press Alt+Tab. I have no idea why I special-cased
  Num Lock, but it seems to be working fine. By setting the exclusive mode
  to background, I can also avoid special code for releasing all keys when
  the window loses focus, because I'll still receive those events while the
  window is in the background.


SVN r1613 (trunk)
2009-05-27 03:16:46 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test. 2009-02-01 03:39:00 +00:00
fb_d3d9_shaders.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
fb_d3d9_wipe.cpp - Removed most checks on vid_hw2d/test2d. This now gets checked only once per 2008-02-14 04:58:45 +00:00
fb_ddraw.cpp - GCC warning removal. 2008-10-14 03:21:53 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
helperthread.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
i_crash.cpp - Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom. 2009-03-10 23:07:37 +00:00
i_input.cpp - Split DirectInput keyboard handling into a separate file and class. I also 2009-05-27 03:16:46 +00:00
i_input.h - Split DirectInput keyboard handling into a separate file and class. I also 2009-05-27 03:16:46 +00:00
i_keyboard.cpp - Split DirectInput keyboard handling into a separate file and class. I also 2009-05-27 03:16:46 +00:00
i_main.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
i_mouse.cpp - Split DirectInput keyboard handling into a separate file and class. I also 2009-05-27 03:16:46 +00:00
i_movie.cpp - Adjusted the noise debug table so that fractional volume levels do not 2008-07-01 01:28:22 +00:00
i_system.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
i_system.h - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
win32iface.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
win32video.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.asm - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Added Win64 support to the crash report generator. 2008-08-24 04:51:15 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00