gzdoom-gles/src/swrenderer/drawers
2018-04-15 14:58:19 +02:00
..
r_draw.cpp Merge remote-tracking branch 'gzdoom/master' into swmodels 2018-04-13 21:35:21 +02:00
r_draw.h - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00
r_draw_pal.cpp - work on separating DFrameBuffer from DCanvas. 2018-03-27 13:50:31 +02:00
r_draw_pal.h - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
r_draw_rgba.cpp - work on separating DFrameBuffer from DCanvas. 2018-03-27 13:50:31 +02:00
r_draw_rgba.h - work on separating DFrameBuffer from DCanvas. 2018-03-27 13:50:31 +02:00
r_draw_sky32.h Create non-sse version of the wall drawers 2017-03-17 06:58:36 +01:00
r_draw_sky32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_span32.h - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
r_draw_span32_sse2.h - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
r_draw_sprite32.h - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
r_draw_sprite32_sse2.h - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
r_draw_wall32.h - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
r_draw_wall32_sse2.h - always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer) 2018-04-15 14:58:19 +02:00
r_thread.cpp - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
r_thread.h - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00