gzdoom-gles/src/gl
Christoph Oelckers 7e69cd862e - restore the viewport after the SSAO pass.
This runs through the generic postprocessing code which restores the screen's viewport but since this is run in the middle of the scene it needs to restore the scene's viewport (i.e. the window controlled by screenblocks.)
2018-07-28 19:01:34 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer - fixed incomplete reordering of code. 2018-07-23 21:17:57 +02:00
scene - restore the viewport after the SSAO pass. 2018-07-28 19:01:34 +02:00
shaders - do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons. 2018-07-28 12:43:35 +02:00
system - default to fullscreen display. 2018-07-28 10:05:50 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00