gzdoom-gles/src/scripting
Christoph Oelckers 7d2c4a05e2 - removed the unused 'no arguments' cases from the BuiltinRandom functions and split off BuiltinRandom2 into its own function.
This removes the last non-vararg cases where a native VM function checks 'numparam'. As of this commit all function calls will pass the complete list of arguments.
2019-04-15 14:37:40 +02:00
..
backend - removed the unused 'no arguments' cases from the BuiltinRandom functions and split off BuiltinRandom2 into its own function. 2019-04-15 14:37:40 +02:00
decorate - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
vm - make functions using too many registers (more than 200) fall back to the VM 2019-04-15 14:37:38 +02:00
zscript - fixed: ZScript's finalization code used the last parsed lump for of one translation unit as reference, not the base lump. 2018-11-16 21:17:46 +01:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp BOUNCEONUNRIPPABLES flag; makes actors bounce on actors with DONTRIP flag 2018-11-16 21:33:12 +01:00
thingdef_properties.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
types.h - fixed compilation of targets with optimization 2018-11-16 21:33:11 +01:00