gzdoom-gles/src/gl/renderer
2018-09-09 19:18:22 +02:00
..
gl_lightdata.cpp - fixed misplaced parenthesis. 2018-09-09 19:18:22 +02:00
gl_lightdata.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
gl_postprocess.cpp - fixed dither math. 2018-08-11 09:27:35 +02:00
gl_postprocessstate.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_quaddrawer.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quaddrawer.h - moved vertex creation for skybox sector to backend independent code. 2018-06-18 18:41:59 +02:00
gl_renderbuffers.cpp - creation of dither texture no longer affects active unit 2018-08-12 10:55:24 +03:00
gl_renderbuffers.h - use a texture for the dither matrix 2018-08-08 00:54:12 +02:00
gl_renderer.cpp - reset the viewpoint buffer only once per scene, not per viewpoint. 2018-09-02 20:05:36 +02:00
gl_renderer.h - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
gl_renderstate.cpp - reworked fog uniforms to move the global fog mode setting to the viewpoint buffer. 2018-09-06 19:14:30 +02:00
gl_renderstate.h - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
gl_stereo3d.cpp - fixed dither math. 2018-08-11 09:27:35 +02:00