gzdoom-gles/src/swrenderer/plane/r_skyplane.h

43 lines
1.1 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "r_visibleplane.h"
#include "swrenderer/drawers/r_drawerargs.h"
namespace swrenderer
{
class RenderSkyPlane
{
public:
void Render(VisiblePlane *pl);
private:
void DrawSky(VisiblePlane *pl);
void DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, double scale, double texturemid, double yrepeat);
void DrawSkyColumn(int start_x, int y1, int y2, int columns);
FTexture *frontskytex = nullptr;
FTexture *backskytex = nullptr;
angle_t skyflip = 0;
int frontpos = 0;
int backpos = 0;
fixed_t frontcyl = 0;
fixed_t backcyl = 0;
double skymid = 0.0;
angle_t skyangle = 0;
SkyDrawerArgs drawerargs;
};
}