gzdoom-gles/wadsrc/static/zscript/actors
Christoph Oelckers d13499d2b7 - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
This was one of that annoying old design mistakes where Doom and Heretic features were poorly merged together. The Heretic Gargoyle uses very similar coding but performs a subtly different action when actually hitting another actor. This different action was made the default, even for the Lost Soul.
It has now been changed that both monsters use their original action, being distinguished by an actor flag. For compatibility with custom definitions Heretic's behavior, which has been the default in ZDoom will be the preferred one. The one of the Lost Soul can be reactivated by a flag.
2019-08-11 14:28:51 +02:00
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chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 20:40:22 +02:00
doom - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 14:28:51 +02:00
heretic - made the colorset names and the texts in the color picker localizable. 2019-05-19 20:40:22 +02:00
hexen - fixed: The numcommands value in A_KoraxCommand needs to be decremented by one because the max parameter of the random function is inclusive. 2019-07-26 14:15:57 +02:00
inventory - moved GetSaveAmount() from the base armor class 2019-08-05 13:29:02 +02:00
player - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
raven
shared - tested and fixed the attachable lights. 2019-07-17 17:53:43 +02:00
strife - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
actions.zs
actor.zs Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound. 2019-07-25 00:06:12 +02:00
attacks.zs - fixed PlaySpawnSound call in A_ThrowGrenade 2019-06-05 12:47:03 +02:00
checks.zs
interaction.zs
inventory_util.zs
morph.zs