mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-15 14:51:13 +00:00
174 lines
6 KiB
C++
174 lines
6 KiB
C++
#pragma once
|
|
/*
|
|
** r_blend.h
|
|
** Constants and types for specifying texture blending.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2008 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
#include <stdint.h>
|
|
|
|
// <wingdi.h> also #defines OPAQUE
|
|
#ifdef OPAQUE
|
|
#undef OPAQUE
|
|
#endif
|
|
|
|
enum
|
|
{
|
|
OPAQUE = 65536,
|
|
};
|
|
|
|
// Legacy render styles
|
|
enum ERenderStyle
|
|
{
|
|
STYLE_None, // Do not draw
|
|
STYLE_Normal, // Normal; just copy the image to the screen
|
|
STYLE_Fuzzy, // Draw silhouette using "fuzz" effect
|
|
STYLE_SoulTrans, // Draw translucent with amount in r_transsouls
|
|
STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference
|
|
STYLE_Stencil, // Fill image interior with alphacolor
|
|
STYLE_Translucent, // Draw translucent
|
|
STYLE_Add, // Draw additive
|
|
STYLE_Shaded, // Treat patch data as alpha values for alphacolor
|
|
STYLE_TranslucentStencil,
|
|
STYLE_Shadow,
|
|
STYLE_Subtract, // Actually this is 'reverse subtract' but this is what normal people would expect by 'subtract'.
|
|
STYLE_AddStencil, // Fill image interior with alphacolor
|
|
STYLE_AddShaded, // Treat patch data as alpha values for alphacolor
|
|
STYLE_Multiply, // Multiply source with destination (HW renderer only.)
|
|
STYLE_InverseMultiply, // Multiply source with inverse of destination (HW renderer only.)
|
|
|
|
STYLE_Count
|
|
};
|
|
|
|
// Flexible render styles (most possible combinations are supported in software)
|
|
enum ERenderOp
|
|
{
|
|
STYLEOP_None, // Do not draw
|
|
STYLEOP_Add, // Add source to destination
|
|
STYLEOP_Sub, // Subtract source from destination
|
|
STYLEOP_RevSub, // Subtract destination from source
|
|
STYLEOP_Fuzz, // Draw fuzzy on top of destination - ignores alpha and color
|
|
STYLEOP_FuzzOrAdd, // Draw fuzzy or add, based on user preference
|
|
STYLEOP_FuzzOrSub, // Draw fuzzy or subtract, based on user preference
|
|
STYLEOP_FuzzOrRevSub, // Draw fuzzy or reverse subtract, based on user preference
|
|
|
|
// special styles
|
|
STYLEOP_Shadow,
|
|
};
|
|
|
|
enum ERenderAlpha
|
|
{
|
|
STYLEALPHA_Zero, // Blend factor is 0.0
|
|
STYLEALPHA_One, // Blend factor is 1.0
|
|
STYLEALPHA_Src, // Blend factor is alpha
|
|
STYLEALPHA_InvSrc, // Blend factor is 1.0 - alpha
|
|
STYLEALPHA_SrcCol, // Blend factor is color (HWR only)
|
|
STYLEALPHA_InvSrcCol, // Blend factor is 1.0 - color (HWR only)
|
|
STYLEALPHA_DstCol, // Blend factor is dest. color (HWR only)
|
|
STYLEALPHA_InvDstCol, // Blend factor is 1.0 - dest. color (HWR only)
|
|
STYLEALPHA_MAX
|
|
};
|
|
|
|
enum ERenderFlags
|
|
{
|
|
// Use value of transsouls as alpha.
|
|
STYLEF_TransSoulsAlpha = 1,
|
|
|
|
// Force alpha to 1. Not the same as STYLEALPHA_One, since that also
|
|
// ignores alpha from the texture.
|
|
STYLEF_Alpha1 = 2,
|
|
|
|
// Use red component from grayscale/RGB texture as alpha. If the texture
|
|
// is paletted, the palette is ignored and it is treated as grayscale.
|
|
// This should generally be combined with STYLEF_ColorIsFixed, since that's
|
|
// all the software renderer supports, but hardware acceleration can do
|
|
// them separately should you want to do that for some reason.
|
|
STYLEF_RedIsAlpha = 4,
|
|
|
|
// Ignore texture for RGB output. Color comes from fillcolor for actors
|
|
// or DTA_FillColor for DrawTexture().
|
|
STYLEF_ColorIsFixed = 8,
|
|
|
|
// Invert source color, either the texture color or the fixed color.
|
|
STYLEF_InvertSource = 16,
|
|
|
|
// Invert overlay color. This is the fade for actors and DTA_ColorOverlay
|
|
// for DrawTexture().
|
|
STYLEF_InvertOverlay = 32,
|
|
|
|
// Actors only: Ignore sector fade and fade to black. To fade to white,
|
|
// combine this with STYLEF_InvertOverlay.
|
|
STYLEF_FadeToBlack = 64,
|
|
};
|
|
|
|
union FRenderStyle
|
|
{
|
|
struct
|
|
{
|
|
uint8_t BlendOp; // Of ERenderOp type
|
|
uint8_t SrcAlpha; // Of ERenderAlpha type
|
|
uint8_t DestAlpha; // Of ERenderAlpha type
|
|
uint8_t Flags;
|
|
};
|
|
uint32_t AsDWORD;
|
|
|
|
inline FRenderStyle &operator= (ERenderStyle legacy);
|
|
bool operator==(const FRenderStyle &o) const { return AsDWORD == o.AsDWORD; }
|
|
void CheckFuzz();
|
|
bool IsVisible(double alpha) const throw();
|
|
private:
|
|
// Code that compares an actor's render style with a legacy render
|
|
// style value should be updated.
|
|
operator ERenderStyle() = delete;
|
|
operator int() const = delete;
|
|
};
|
|
|
|
extern FRenderStyle LegacyRenderStyles[STYLE_Count];
|
|
|
|
inline FRenderStyle DefaultRenderStyle()
|
|
{
|
|
return LegacyRenderStyles[STYLE_Normal];
|
|
}
|
|
|
|
inline FRenderStyle BadRenderStyle() // This is just a marker to find places where work is still needed.
|
|
{
|
|
return LegacyRenderStyles[STYLE_Normal];
|
|
}
|
|
|
|
inline FRenderStyle &FRenderStyle::operator= (ERenderStyle legacy)
|
|
{
|
|
if (legacy < STYLE_None || legacy >= STYLE_Count)
|
|
{
|
|
legacy = STYLE_None;
|
|
}
|
|
*this = LegacyRenderStyles[legacy];
|
|
return *this;
|
|
}
|
|
|