Commit graph

18 commits

Author SHA1 Message Date
Christoph Oelckers
fbcf2033c6 Corrected render style definition 2018-04-27 09:34:02 +02:00
Christoph Oelckers
211a7f2569 - made the screen blend work for the software renderer.
It may use the same calculations as the hardware renderer but must use the 2D drawer for display.
It should be investigated if the hardware renderer can do this as well.
2018-04-07 10:53:20 +02:00
Christoph Oelckers
f4d9ad1123 - extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
2018-03-18 21:33:44 +01:00
Christoph Oelckers
94eadb1a8c - made it compile again. 2018-03-18 13:47:40 +01:00
Christoph Oelckers
494504229f - fixed the BarShader texture.
Even though unlikely, this should work as a regular texture because it can be used as such.
As a result of the above, true color generation needs to be done explicitly now.
2018-03-18 12:54:40 +01:00
Christoph Oelckers
1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
a4710bcdb0 - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
Rachael Alexanderson
c76c65d3f7 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_draw.cpp
2017-02-07 17:09:13 -05:00
Christoph Oelckers
4ca69f10c7 - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
Major Cooke
d597af1494 - Fixed a few corner cases where forcing alpha wouldn't work.
- On the other hand, soultrans, fuzzy and stencil (as is, not including the mixing styles like stenciladd) are no longer accounted for by FORCEALPHA.
2016-10-03 13:14:48 -05:00
Christoph Oelckers
f93e4813d1 - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
Christoph Oelckers
cf1e6d5275 - converted FBehavior::StaticSerializeModuleStates.
- removed some code which is no longer needed.
2016-09-20 11:35:25 +02:00
Christoph Oelckers
86d1b2955a - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00
Christoph Oelckers
4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
30f57c0b8e - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
Christoph Oelckers
c959b3f250 - added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract' 2013-12-05 15:28:09 +01:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Renamed from src/resources/renderstyle.h (Browse further)