mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 19:01:24 +00:00
c7644ca34e
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
35 lines
503 B
Text
35 lines
503 B
Text
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ACTOR ParticleFountainRed : ParticleFountain 9027
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{
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Health 1
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}
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ACTOR ParticleFountainGreen : ParticleFountain 9028
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{
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Health 2
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}
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ACTOR ParticleFountainBlue : ParticleFountain 9029
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{
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Health 3
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}
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ACTOR ParticleFountainYellow : ParticleFountain 9030
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{
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Health 4
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}
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ACTOR ParticleFountainPurple : ParticleFountain 9031
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{
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Health 5
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}
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ACTOR ParticleFountainBlack : ParticleFountain 9032
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{
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Health 6
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}
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ACTOR ParticleFountainWhite : ParticleFountain 9033
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{
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Health 7
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}
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