gzdoom-gles/wadsrc/decorate/shared
Christoph Oelckers c7644ca34e - Converted the Heretic sound sequences and the particle fountains to DECORATE.
- Added DECORATE support for setting an actor's args. If this is done
  it will also disable the actor's special that can be set in a map. This
  is for actors that want to use A_CountdownArg or similar functions
  that use the args for something different than the special's parameters.
- Converted a_sharedmisc.cpp to DECORATE.
- Added a new NActorIterator that can search for classes specified by name.
- Added a new constructor to TThinkerIterator that can search
  for DECORATE defined subclasses that are not represented by a real C++ class.
- Fixed: BuildInfoDefaults must set the parent symbol table so that 
  all actors can get to the global symbols stored in AActor.
- Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition.
- Fixed: A_VileAttack moved the flame without relinking it into the sector 
  lists. It also forgot to set the z-position correctly. (original Doom bug.)
- Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling.


SVN r401 (trunk)
2006-12-02 15:38:50 +00:00
..
blood.txt - Fixed: The StrifePlayer couldn't obtain his default inventory because 2006-11-29 10:03:35 +00:00
botstuff.txt - Fixed: The StrifePlayer couldn't obtain his default inventory because 2006-11-29 10:03:35 +00:00
debris.txt - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
fountain.txt - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
pickups.txt Added one missing file. 2006-11-05 07:34:41 +00:00
sharedmisc.txt - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
soundsequence.txt - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
splashes.txt May 3, 2006 (Changes by Graf Zahl) 2006-05-03 14:54:48 +00:00