mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 19:01:24 +00:00
c7644ca34e
- Added DECORATE support for setting an actor's args. If this is done it will also disable the actor's special that can be set in a map. This is for actors that want to use A_CountdownArg or similar functions that use the args for something different than the special's parameters. - Converted a_sharedmisc.cpp to DECORATE. - Added a new NActorIterator that can search for classes specified by name. - Added a new constructor to TThinkerIterator that can search for DECORATE defined subclasses that are not represented by a real C++ class. - Fixed: BuildInfoDefaults must set the parent symbol table so that all actors can get to the global symbols stored in AActor. - Fixed some minor inconsistencies in the Arch-Vile's DECORATE definition. - Fixed: A_VileAttack moved the flame without relinking it into the sector lists. It also forgot to set the z-position correctly. (original Doom bug.) - Fixed: The Doom 2 cast finale didn't work with the dynamic state name handling. SVN r401 (trunk)
85 lines
1.5 KiB
Text
85 lines
1.5 KiB
Text
//===========================================================================
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//
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// Arch Vile
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//
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//===========================================================================
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ACTOR Archvile 64
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{
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Game Doom
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SpawnID 111
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Health 700
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Radius 20
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Height 56
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Mass 500
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Speed 15
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PainChance 10
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Monster
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+QUICKTORETALIATE
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+SHORTMISSILERANGE
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+FLOORCLIP
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+NOTARGET
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SeeSound "vile/sight"
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PainSound "vile/pain"
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DeathSound "vile/death"
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ActiveSound "vile/active"
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MeleeSound "vile/stop"
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Obituary "$OB_VILE"
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States
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{
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Spawn:
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VILE AB 10 A_Look
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Loop
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See:
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VILE AABBCCDDEEFF 2 A_VileChase
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Loop
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Missile:
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VILE G 0 BRIGHT A_VileStart
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VILE G 10 BRIGHT A_FaceTarget
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VILE H 8 BRIGHT A_VileTarget
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VILE IJKLMN 8 BRIGHT A_FaceTarget
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VILE O 8 BRIGHT A_VileAttack
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VILE P 20 BRIGHT
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Goto See
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Heal:
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VILE "[\]" 10 BRIGHT
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Goto See
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Pain:
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VILE Q 5
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VILE Q 5 A_Pain
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Goto See
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Death:
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VILE Q 7
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VILE R 7 A_Scream
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VILE S 7 A_NoBlocking
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VILE TUVWXY 7
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VILE Z -1
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Stop
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}
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}
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//===========================================================================
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//
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// Arch Vile Fire
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//
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//===========================================================================
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ACTOR ArchvileFire
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{
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+NOBLOCKMAP +NOGRAVITY
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RenderStyle Add
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Alpha 1
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States
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{
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Spawn:
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FIRE A 2 BRIGHT A_StartFire
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FIRE BAB 2 BRIGHT A_Fire
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FIRE C 2 BRIGHT A_FireCrackle
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FIRE BCBCDCDCDEDED 2 BRIGHT A_Fire
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FIRE E 2 BRIGHT A_FireCrackle
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FIRE FEFEFGHGHGH 2 BRIGHT A_Fire
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Stop
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}
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}
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