gzdoom-gles/src/gl/scene
Christoph Oelckers 741f054601 - clip sprites to linked sector portal planes.
This is the first part of properly handling those transitions.
2016-04-18 16:27:04 +02:00
..
gl_bsp.cpp - added some fudging to draw the outer linedefs of a portal area. 2016-04-17 15:46:04 +02:00
gl_clipper.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_clipper.h - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_decal.cpp - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp - fixed PointOnSide caclulation for dynamic lights. 2016-04-11 19:59:39 +02:00
gl_drawinfo.h - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_fakeflat.cpp - adjustments. 2016-03-31 09:50:59 +02:00
gl_flats.cpp - allow 90° rotations in skybox sectors. 2016-04-17 11:58:26 +02:00
gl_portal.cpp - fixed use of validcount for the GL renderer. 2016-04-17 10:39:29 +02:00
gl_portal.h - added some fudging to draw the outer linedefs of a portal area. 2016-04-17 15:46:04 +02:00
gl_renderhacks.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_scene.cpp - fixed use of validcount for the GL renderer. 2016-04-17 10:39:29 +02:00
gl_sky.cpp - added new sector type 90 which designates a sector that is being used as a cubemapped skybox, in case someone wants to make one of those without using an actual sky for this. 2016-04-14 13:22:15 +02:00
gl_skydome.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_sprite.cpp - clip sprites to linked sector portal planes. 2016-04-18 16:27:04 +02:00
gl_spritelight.cpp - updated GL renderer. 2016-04-02 23:17:16 +02:00
gl_vertex.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_wall.h - clip sprites to linked sector portal planes. 2016-04-18 16:27:04 +02:00
gl_walls.cpp - added new sector type 90 which designates a sector that is being used as a cubemapped skybox, in case someone wants to make one of those without using an actual sky for this. 2016-04-14 13:22:15 +02:00
gl_walls_draw.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00