gzdoom-gles/src/scripting
Christoph Oelckers ed5c2b21ac - ZScript used the wrong variable for compatflags2.
ii_* is merely the storage for info from the compatibility.txt lump.

(cherry picked from commit ae1fe041ee)
2018-06-09 19:44:12 +02:00
..
backend - ZScript used the wrong variable for compatflags2. 2018-06-09 19:44:12 +02:00
decorate - fixed crash in DECORATE parsing 2018-05-10 21:58:55 +02:00
vm - Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime. 2018-05-17 12:06:44 +02:00
zscript -protected critical portal data from getting written to by user code. 2018-05-09 11:45:20 +02:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
thingdef_data.cpp BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines 2018-06-05 00:04:22 +02:00
thingdef_properties.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
types.cpp - don't skip empty arrays which are themselves array elements in the ZScript serializer. 2018-02-27 15:42:22 +01:00
types.h Allow setting string user variables in ACS 2018-03-24 10:20:39 +01:00