gzdoom-gles/src/menu
Christoph Oelckers afcd755c7a - changed autoaim menu option to a slider which allows a more precise control of the property.
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
..
colorpickermenu.cpp
joystickmenu.cpp Fixed memory leak in joystick menu 2015-09-05 14:12:52 +12:00
listmenu.cpp Fixed crash when clicking on back button in main menu 2015-10-10 15:03:14 +03:00
loadsavemenu.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
menu.cpp - added a 'closemenu' CCMD so that menu options that close the menu can be added. 2013-08-13 21:09:46 +02:00
menu.h - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
menudef.cpp Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
menuinput.cpp - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
messagebox.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
optionmenu.cpp - added some range checks to PgUp(PgDown code for option menus. 2016-01-23 21:23:02 +01:00
optionmenuitems.h Merge pull request #421 from alexey-lysiuk/video_mode_menu 2016-01-27 13:30:05 -06:00
playerdisplay.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
playermenu.cpp - changed autoaim menu option to a slider which allows a more precise control of the property. 2016-01-30 13:43:39 +01:00
readthis.cpp replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
videomenu.cpp - Improve letterboxing in fullscreen by taking into account animorphic ratio settings. 2014-12-11 01:35:27 -05:00