gzdoom-gles/wadsrc/static/zscript
2020-11-14 21:49:56 +01:00
..
actors Fixed the previous commit not accounting for mods that already fixed this internally. 2020-11-14 21:49:56 +01:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
ui - fixed infinite loop with list menus that have no selectable item. 2020-10-17 18:57:16 +02:00
base.zs - converted level global variable into real pointer 2020-10-10 15:04:56 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-16 11:07:29 +01:00
constants.zs - Added NORANDOMPUFFZ flag to A_Saw 2020-10-04 11:14:39 +02:00
destructible.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-09 00:33:48 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-11 00:09:51 +02:00
events.zs Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed. 2020-11-14 21:49:40 +01:00
level_compatibility.zs - Fixed a lift in Double Impact E1M7 that could not be used more than twice from the lower area. 2020-10-09 20:15:40 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-25 12:11:01 +01:00
mapdata.zs fixed side_t::SetSpecialColor. 2020-10-17 18:44:10 +02:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00