gzdoom-gles/src/sound
2020-02-29 19:35:22 +01:00
..
backend Revert "Revert "Stop sources immediately when the sound is forced to stop"" 2020-02-29 19:35:22 +01:00
music - use GAMENAMELOWERCASE macro for music config defaults 2020-02-23 11:59:04 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 20:34:40 +01:00
s_doomsound.cpp Fixed some incorrect parentheses in S_PlaySoundPitch. 2020-01-07 19:55:54 +01:00
s_doomsound.h - cleaned up the parameters of A_StartSound. 2020-01-07 19:36:52 +01:00
s_environment.cpp Fix include error 2020-01-06 14:32:33 +01:00
s_music.cpp - fixed arguments order for ZMusic_Start() function 2020-02-23 11:59:02 +01:00
s_music.h - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal. 2020-01-07 18:07:17 +01:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2020-01-06 13:45:37 +01:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-12 00:49:20 +01:00
s_sound.cpp Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 20:34:40 +01:00
s_sound.h Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 20:34:40 +01:00
s_soundinternal.h Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 20:34:40 +01:00