gzdoom-gles/src/gl/textures
2014-05-18 12:47:48 +02:00
..
gl_bitmap.cpp shader rework 2014-05-12 14:45:41 +02:00
gl_bitmap.h - remove colormap from texture generation parameters. The one remaining special case, alpha texture on old hardware is now handled by the currently set texture mode at the time of use. 2014-05-11 19:44:19 +02:00
gl_hirestex.cpp - Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h 2013-06-26 19:01:00 -04:00
gl_hqresize.cpp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
gl_hwtexture.cpp - remove colormap from texture generation parameters. The one remaining special case, alpha texture on old hardware is now handled by the currently set texture mode at the time of use. 2014-05-11 19:44:19 +02:00
gl_hwtexture.h - removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state. 2014-05-11 21:47:54 +02:00
gl_material.cpp Merge branch 'master' into Glew_Version_For_Real 2014-05-18 12:47:48 +02:00
gl_material.h Do not use the shader to handle STYLEF_RedIsAlpha. 2014-05-11 23:56:53 +02:00
gl_skyboxtexture.cpp - made adjustments to the texture loading code to account for the recent changes to handle long texture names. 2014-05-15 19:27:22 +02:00
gl_skyboxtexture.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texture.cpp Merge branch 'master' into Glew_Version_For_Real 2014-05-18 12:47:48 +02:00
gl_texture.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_translate.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00