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887d35d559
- use the cleaned up decal lighting code from the first GLEW branch.
44 lines
959 B
C++
44 lines
959 B
C++
#ifndef __GL_BITMAP_H
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#define __GL_BITMAP_H
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#include "textures/bitmap.h"
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#include "gl/textures/gl_material.h"
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class FGLBitmap : public FBitmap
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{
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bool alphatex;
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int translation;
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public:
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FGLBitmap()
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{
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alphatex = false;
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translation = 0;
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}
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FGLBitmap(BYTE *buffer, int pitch, int width, int height)
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: FBitmap(buffer, pitch, width, height)
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{
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alphatex = false;
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translation = 0;
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}
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void SetTranslationInfo(int _trans)
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{
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if (_trans == -1) alphatex = true;
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else if (_trans != -1337) translation = _trans;
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}
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void SetAlphaTex()
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{
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alphatex = true;
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}
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virtual void CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
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int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf = NULL);
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virtual void CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
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int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf = NULL);
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};
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#endif
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