gzdoom-gles/src/gl
2018-12-08 10:07:51 +01:00
..
compatibility - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-09 13:09:31 +02:00
data - made the MapSectionGenerator a class to remove a global array. 2018-08-22 12:02:16 +02:00
dynlights - Doubled initial size for the light buffer. 2018-10-30 13:05:55 +01:00
hqnx
hqnx_asm
models - no, we do not want to use global variables to pass parameters around... 2018-08-22 01:49:33 +02:00
renderer - Fixed bad merge of "- more options for Doom 64 style gradients on walls". 2018-12-08 10:07:51 +01:00
scene - fixed incompletely initialized secplanes in sprite splitting code. 2018-11-16 21:26:15 +01:00
shaders - Made previous condition more clear. 2018-11-22 11:16:46 +01:00
stereo3d Revert "- add dithering to present shader" 2018-11-12 11:11:28 +01:00
system - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-11-21 20:18:45 +01:00
textures - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect. 2018-11-17 21:12:22 +01:00
unused
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr Revert "- update xBRZ upscaler to version 1.6" 2018-08-12 11:36:58 +02:00
gl_functions.h