.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- forgot to save this.
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2019-01-28 18:44:42 +01:00 |
heretic
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- use map time, not hub time for map actions.
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2019-01-28 18:42:56 +01:00 |
hexen
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- use map time, not hub time for map actions.
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2019-01-28 18:42:56 +01:00 |
inventory
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
menu
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- use a separate variable pointing to the current level for the UI code.
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2019-01-25 18:31:40 +01:00 |
raven
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- made most of the player spawn spot handliing functions members of FLevelLocals.
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2019-01-28 02:44:05 +01:00 |
scriptutil
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- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
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2019-01-24 19:28:40 +01:00 |
shared
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
statscreen
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- fixed some deprecation warnings about 'level'.
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2019-01-27 14:48:35 +01:00 |
statusbar
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
strife
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
actor.txt
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- sanitized the 'frozen level' code.
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2019-01-28 20:15:48 +01:00 |
actor_actions.txt
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- exported all native components of APlayerPawn.
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2019-01-03 18:01:58 +01:00 |
actor_attacks.txt
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- fixed condition to produce blood splatter during line attack
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2019-01-23 21:23:35 +01:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
actor_inventory.txt
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- fixed last PR.
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2019-01-23 20:43:23 +01:00 |
base.txt
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
constants.txt
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- scriptified G_PlayerFinishLevel.
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2018-12-02 16:26:02 +01:00 |
destructible.txt
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Exported destructible geometry to ZScript
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2018-11-07 00:12:37 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Made all virtual base functions for the event handler scripted
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2018-11-29 18:46:28 +01:00 |
level_compatibility.txt
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- call level compatibility handlers for all levels and pass the map name as a second parameter.
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2019-01-25 00:56:15 +01:00 |
mapdata.txt
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Moved the PointInSector functions into FLevelLocals
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2019-01-29 01:30:41 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |